Gamification as an instrument for organizational behaviour change during the meeting: case study «ROBATIEMPOS»
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26 août 2017
À propos de cet article
Publié en ligne: 26 août 2017
Pages: 359 - 367
DOI: https://doi.org/10.1515/picbe-2017-0039
Mots clés
© 2017 Iana Dulskaia et al., published by De Gruyter Open
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.
Dulskaia, Iana
Sapienza University of RomeRome, Italy
Bellini, Francesco
Sapienza University of RomeRome, Italy
Zabal, Roman
Barcelona, Spain
Garcia Pañella, Oscar
ENTI-UBBarcelona, Spain
D’Ascenzo, Fabrizio
Sapienza University of RomeRome, Italy