Publicado en línea: 06 Jun 2019 Páginas: 137 - 150
Resumen
Abstract
In this note, we propose a game-theoretic approach for benchmarking computational problems and their solvers. The approach takes an assessment matrix as a payoff matrix for some zero-sum matrix game in which the first player chooses a problem and the second player chooses a solver. The solution in mixed strategies of this game is used to construct a notionally objective ranking of the problems and solvers under consideration. The proposed approach is illustrated in terms of an example to demonstrate its viability and its suitability for applications.
Publicado en línea: 06 Jun 2019 Páginas: 151 - 178
Resumen
Abstract
Sentiment classification is an important task which gained extensive attention both in academia and in industry. Many issues related to this task such as handling of negation or of sarcastic utterances were analyzed and accordingly addressed in previous works. However, the issue of class imbalance which often compromises the prediction capabilities of learning algorithms was scarcely studied. In this work, we aim to bridge the gap between imbalanced learning and sentiment analysis. An experimental study including twelve imbalanced learning preprocessing methods, four feature representations, and a dozen of datasets, is carried out in order to analyze the usefulness of imbalanced learning methods for sentiment classification. Moreover, the data difficulty factors — commonly studied in imbalanced learning — are investigated on sentiment corpora to evaluate the impact of class imbalance.
Publicado en línea: 06 Jun 2019 Páginas: 179 - 211
Resumen
Abstract
We consider a single-machine bi-objective scheduling problem with rejection. In this problem, it is possible to reject some jobs. Four algorithms are provided to solve this scheduling problem. The two objectives are the total weighted completion time and the total rejection cost. The aim is to determine the set of efficient solutions. Four heuristics are described; they are implicit enumeration algorithms forming a branching tree, each one having two versions according to the root of the tree corresponding either to acceptance or rejection of all the jobs. The algorithms are first illustrated by a didactic example. Then they are compared on a large set of instances of various dimension and their respective performances are analysed.
Publicado en línea: 06 Jun 2019 Páginas: 213 - 239
Resumen
Abstract
Pixel art is aesthetics that emulates the graphical style of old computer systems. Graphics created with this style needs to be scaled up for presentation on modern displays. The authors proposed two new modifications of image scaling for this purpose: a proximity-based coefficient correction and a transition area restriction. Moreover a new interpolation kernel has been introduced. The presented approaches are aimed at reliable and flexible bitmap scaling while overcoming limitations of existing methods. The new techniques were introduced in an extensible. NET application that serves as both an executable program and a library. The project is designed for prototyping and testing interpolation operations and can be easily expanded with new functionality by adding it to the code or by using the provided interface.
Publicado en línea: 06 Jun 2019 Páginas: 241 - 257
Resumen
Abstract
In the 1970s, computer scientists began to engage in research in the field of structural biology. The first structural databases, as well as models and methods supporting the analysis of biomolecule structures, started to be created. RNA was put at the centre of scientific interest quite late. However, more and more methods dedicated to this molecule are currently being developed. This paper presents RNApolis - a new computing platform, which offers access to seven bioinformatic tools developed to support the RNA structure study. The set of tools include a structural database and systems for predicting, modelling, annotating and evaluating the RNA structure. RNApolis supports research at different structural levels and allows the discovery, establishment, and validation of relationships between the primary, secondary and tertiary structure of RNAs. The platform is freely available at http://rnapolis.pl
In this note, we propose a game-theoretic approach for benchmarking computational problems and their solvers. The approach takes an assessment matrix as a payoff matrix for some zero-sum matrix game in which the first player chooses a problem and the second player chooses a solver. The solution in mixed strategies of this game is used to construct a notionally objective ranking of the problems and solvers under consideration. The proposed approach is illustrated in terms of an example to demonstrate its viability and its suitability for applications.
Sentiment classification is an important task which gained extensive attention both in academia and in industry. Many issues related to this task such as handling of negation or of sarcastic utterances were analyzed and accordingly addressed in previous works. However, the issue of class imbalance which often compromises the prediction capabilities of learning algorithms was scarcely studied. In this work, we aim to bridge the gap between imbalanced learning and sentiment analysis. An experimental study including twelve imbalanced learning preprocessing methods, four feature representations, and a dozen of datasets, is carried out in order to analyze the usefulness of imbalanced learning methods for sentiment classification. Moreover, the data difficulty factors — commonly studied in imbalanced learning — are investigated on sentiment corpora to evaluate the impact of class imbalance.
We consider a single-machine bi-objective scheduling problem with rejection. In this problem, it is possible to reject some jobs. Four algorithms are provided to solve this scheduling problem. The two objectives are the total weighted completion time and the total rejection cost. The aim is to determine the set of efficient solutions. Four heuristics are described; they are implicit enumeration algorithms forming a branching tree, each one having two versions according to the root of the tree corresponding either to acceptance or rejection of all the jobs. The algorithms are first illustrated by a didactic example. Then they are compared on a large set of instances of various dimension and their respective performances are analysed.
Pixel art is aesthetics that emulates the graphical style of old computer systems. Graphics created with this style needs to be scaled up for presentation on modern displays. The authors proposed two new modifications of image scaling for this purpose: a proximity-based coefficient correction and a transition area restriction. Moreover a new interpolation kernel has been introduced. The presented approaches are aimed at reliable and flexible bitmap scaling while overcoming limitations of existing methods. The new techniques were introduced in an extensible. NET application that serves as both an executable program and a library. The project is designed for prototyping and testing interpolation operations and can be easily expanded with new functionality by adding it to the code or by using the provided interface.
In the 1970s, computer scientists began to engage in research in the field of structural biology. The first structural databases, as well as models and methods supporting the analysis of biomolecule structures, started to be created. RNA was put at the centre of scientific interest quite late. However, more and more methods dedicated to this molecule are currently being developed. This paper presents RNApolis - a new computing platform, which offers access to seven bioinformatic tools developed to support the RNA structure study. The set of tools include a structural database and systems for predicting, modelling, annotating and evaluating the RNA structure. RNApolis supports research at different structural levels and allows the discovery, establishment, and validation of relationships between the primary, secondary and tertiary structure of RNAs. The platform is freely available at http://rnapolis.pl