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Game Testing

All in One

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Frontmatter
Contents
Preface
Acknowledgments
Chapter 1 Two Rules of Game Testing
Chapter 2 Being a Game Tester
Chapter 3 Why Testing is Important
Chapter 4 Software Quality
Chapter 5 Test Phases
Chapter 6 The Game Testing Process
Chapter 7 Testing by the Numbers
Chapter 8 Combinatorial Testing
Chapter 9 Test Flow Diagrams
Chapter 10 Cleanroom Testing
Chapter 11 Test Trees
Chapter 12 Ad Hoc Testing and Gameplay Testing
Chapter 13 Defect Triggers
Chapter 14 Regression Testing and Test Reuse
Chapter 15 Exploratory Game Testing
Appendix A Odd-Numbered Answers to Exercises
Appendix B Basic Test Plan Template
Appendix C Combinatorial Test Templates
Appendix D Test Flow Diagram (TFD) Templates
Appendix E On the Companion Disc
Index
Palabras clave
Frontmatter
Contents
Preface
Acknowledgments
Chapter 1 Two Rules of Game Testing
Chapter 2 Being a Game Tester
Chapter 3 Why Testing is Important
Chapter 4 Software Quality
Chapter 5 Test Phases
Chapter 6 The Game Testing Process
Chapter 7 Testing by the Numbers
Chapter 8 Combinatorial Testing
Chapter 9 Test Flow Diagrams
Chapter 10 Cleanroom Testing
Chapter 11 Test Trees
Chapter 12 Ad Hoc Testing and Gameplay Testing
Chapter 13 Defect Triggers
Chapter 14 Regression Testing and Test Reuse
Chapter 15 Exploratory Game Testing
Appendix A Odd-Numbered Answers to Exercises
Appendix B Basic Test Plan Template
Appendix C Combinatorial Test Templates
Appendix D Test Flow Diagram (TFD) Templates
Appendix E On the Companion Disc
Index
Palabras clave
game design
Publicado:
sept 2016
Idioma:
Inglés
Páginas:
500
Paperback
ISBN: 978-1-942270-76-8
Publicado:
oct 2016
PDF
ISBN: 978-1-68392-285-8
Publicado:
oct 2016
E-Pub
ISBN: 978-1-944534-42-4
Publicado:
sept 2016

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