1. bookVolumen 9 (2021): Edición 1 (December 2021)
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Revista
eISSN
2346-5522
Primera edición
15 Dec 2013
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1 tiempo por año
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access type Acceso abierto

Production of Game Making Spaces: Disco Elysium and the game making community in Estonia

Publicado en línea: 14 Dec 2021
Volumen & Edición: Volumen 9 (2021) - Edición 1 (December 2021)
Páginas: 6 - 18
Detalles de la revista
License
Formato
Revista
eISSN
2346-5522
Primera edición
15 Dec 2013
Calendario de la edición
1 tiempo por año
Idiomas
Inglés
Abstract

This article discusses Disco Elysium in the context of the development of game making communities in Estonia and international production networks. Drawing on an analysis of secondary sources, in-depth interviews and a survey with game makers in Estonia, this article contributes to studies on national and regional game-production cultures. The aim of this article is two-fold. First, it contributes to studies of game production cultures by discussing the development and structure of game-making communities in Estonia. As such, it enriches the understanding of game production in Europe by providing empirical data about game making in Estonia. Second, based on the example of Disco Elysium, the article demonstrates how national, regional and international production networks contribute to the spatial politics of game production. In conclusion, this article emphasises the importance of the construction of space in game production and the asymmetries of power among game production regions.

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