Publicado en línea: 26 abr 2022
Páginas: 449 - 490
DOI: https://doi.org/10.2478/bgs-2022-0016
Palabras clave
© 2022 Ioannis M. Konstantakos, published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Board games are often used as a plot motif in modern genre fiction, especially in detective and adventure stories. In these types of narrative, a well-known pattern of storytelling or literary structure (e.g., the treasure hunt, the detection of serial crimes, the iniatory course, or the medieval tale collection) is reworked and adapted to the rules and phases of a board game such as chess,