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Figure 1.

Masterplan 1:1000, Eye-level perspective (without scale). Authors: Lešková, Ladacsi, Štefancová
Masterplan 1:1000, Eye-level perspective (without scale). Authors: Lešková, Ladacsi, Štefancová

Figure 2.

Best and worst-rated hand-sketched perspective views – left Authors: Štefancová, Šutková, Kollár, right Authors: Michalka, Michalová, Štefancová
Best and worst-rated hand-sketched perspective views – left Authors: Štefancová, Šutková, Kollár, right Authors: Michalka, Michalová, Štefancová

Figure 3.

Best and worst-rated computer generated perspective views – left Authors: Miklušková, Tarhaničová, Štefancová, right Authors: Koósová, Ladacsi, Štefancová
Best and worst-rated computer generated perspective views – left Authors: Miklušková, Tarhaničová, Štefancová, right Authors: Koósová, Ladacsi, Štefancová

Figure 4.

Best and worst-rated hand sketched masterplans – left Authors: Štefancová, Šutková, Kollár, right Authors: Michalka, Michalová, Štefancová
Best and worst-rated hand sketched masterplans – left Authors: Štefancová, Šutková, Kollár, right Authors: Michalka, Michalová, Štefancová

Figure 5.

Best and worst-rated computer generated masterplans – left Authors: Ďuďajová, Bubláková, Štefancová, right Authors: Koósová, Ladacsi, Štefancová
Best and worst-rated computer generated masterplans – left Authors: Ďuďajová, Bubláková, Štefancová, right Authors: Koósová, Ladacsi, Štefancová

Comparison between hand-drawn images and computer graphics from Masterplan 1:1000

Masterplan 1:1000 10 chosen project – average value of 3 evaluators sketching technique computer based technique
Evaluation category Description Average value of 5 projects Average value of 5 projects
01. FIRST IMPRESSION/subjective/ First impression from the drawing 3.27 3.47
02. ACHIEVEMENT OF GRAPHIC DISPLAY PRINCIPLE/objective SPACES 3D Effect contours, terrain, shadows 3.20 3.40
Differentiation of Lines of Terrain and Surfaces pedestrian and car communications, cycle paths 3.33 3.40
Hierarchy of the Spaces distinction of the main spaces, public, semi-public, and private spaces 3.47 3.40
Static Traffic rendering of parking lots 3.60 4.13 !
Active Areas playgrounds, sport/leisure dedicated areas 2.00 3.60!
OBJECTS Differentiation of Greenery park, garden, alley, aesthetical greenery, wild greenery 2.87 2.60
Typology of the Objects differentiation of the character of the buildings 3.93 3.73
Small Architecture characteristic elements – pavilion, podium, kiosk, art elements 2.87 3.20
COMPLEMENTS Additional Markings of the Use of Objects and Areas cycling lanes, public transport elements, entrances/passageways to the objects 3.00 2.87
03. CLARITY/subjective understanding the main idea and content 3.47 3.13
OVERALL RATING 35.00 36.93

Comparison between hand-drawn images and computer graphics – strengths and weaknesses (inspired by Meeda, 2006: 14 and added by the authors of this paper)

Hand-drawn images Computer graphics
Strengths

quickly communicating simple ideas

emphasizing the provisional status of proposals

create a unique personality

Explaining concepts without being over-precise

conveying the ambience and vibrancy of a place

encouraging participation – tools and materials are inexpensive, and usable by all

accurately mapping information

presenting definitive solutions

simulating complex views

making changes easier

storing and retrieving many complex images

linking to external databases and information

replicating and transmitting information to others

photorealistic renders

Weaknesses

may not be accurate

not easy to update drawing in series

changing views or designs generally means redrawing

can lack clarity

limits the collaboration within the team

can be expensive to set up

difficult to share access

have a finished/revolved visual feel

extensive training may be required

systems failures can be difficult to handle

limited by available software tools

Table diagram of the procedure

no. part of the procedure explanatory notes
01. selection of urban design students proposals based on the evaluation “A” grade only
02. selection of the 10 proposals 5 sketched and 5 done by computer
03. selection of the researched outputs masterplan (M = 1:1000) and perspective views
04. creation of set of criteria – evaluation factors based on the theoretical background
05. evaluation of all outputs from the perspective of the chosen criteria average of 3 independent experts
06. correlation analysis between the results of the different categories
07. interpretation of the results focused on the most remarkable findings
08. recommendations for practice possibilities for improving the graphics

Comparison between hand-drawn images and computer graphics for Eye-level perspective

PERSPECTIVE VIEWS (scale not specified) 10 chosen project – average value of 3 evaluators sketching technique computer based technique
Evaluation category Description Average value of 5 projects Average value of 5 projects
01. FIRST IMPRESSION/subjective First impression of the drawing 2.67 2.60
02. ACHIEVEMENT OF GRAPHIC DISPLAY PRINCIPLE/objective SPACE AND MASSING suitability of chosen view – main public space, accents, dominants 3.87! 2.53
CHARACTER OF THE SPACES AND MASSING characterization and presentation of the surfaces (pedestrians, cars, main public space); of the objects depending on the program, choice of the scale 2.93 2.27
AMBIENCE usage of shadows, greenery, staffage – correct measure according to the nature of the space 2.60 2.27
03. CLARITY/subjective understanding the main idea and content, clear localization of the perspective on a masterplan drawing 2.93 2.27
OVER ALL RATING 14.20! 11.93

Content advantages and disadvantages of the master plan and the eye level perspective (inspired by Meeda, 2006: 41 and added by the authors of this paper)

Masterplan 1:1000 Eye-level perspective
What it shows

indicative built form and blocking

landscape structure

urban grain and orientation

overall character

morphology

hierarchy of city axes, streets, public spaces

active places – playgrounds, sport spaces

functional and operational structure

intended character of places

accents and dominants of space

indicative building form without detail

ambience instead of architecture

sense of scale between buildings

life between buildings by using people, animals, cars, buses etc.

illustrates specific urban-architectural details

Why it is graphically right

proposed buildings are shown with shadows

all extraneous detail removed

trees and vegetation have a hierarchy

drawn to a level of accuracy that is measurable – all extraneous detail removed?

showing the whole urban proposal

bright colors and contrast enhance the energy and positive ambience of the image

a mix of people and uses emphasise the importance of activity to the success of the new place

user-friendly and accessible view

explains specific solutions

eISSN:
1899-0142
Idioma:
Inglés
Calendario de la edición:
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Temas de la revista:
Architecture and Design, Architecture, Architects, Buildings