Uneingeschränkter Zugang

Mission: Education - Achieving Tactical Skills Through Digital Game-Based Learning


Zitieren

Nieto-Escamez F.A. & Roldán-Tapia M.D. ‘Gamification as Online Teaching Strategy During COVID-19: A Mini-Review’. Frontiers in Psychology 12 (2021). https://www.frontiersin.org/articles/10.3389/fpsyg.2021.648552.Search in Google Scholar

Saleem A.N., Noori N.M. & Ozdamli F. ‘Gamification Applications in E-Learning: A Literature Review’. Technology, Knowledge and Learning 27, no. 1 (1 March 2022): 139–59. https://doi.org/10.1007/s10758-020-09487-x.Search in Google Scholar

Rula Al Azawi, Mazin Al Bulshi & Fatma Al farsi. Educational Gamification Vs. Game Based Learning: Comparative Study, Available from: https://www.researchgate.net/publication/308613589_Educational_Gamification_Vs_G_ame_Based_Learning_Comparative_Study.Search in Google Scholar

Khaldi Amina, Rokia Bouzidi & Fahima Nader. ‘Gamification of E-Learning in Higher Education: A Systematic Literature Review’. Smart Learning Environments 10, no. 1 (31 January 2023): 10. https://doi.org/10.1186/s40561-023-00227-z.Search in Google Scholar

Carenys Jordi & Soledad Moya. ‘Digital Game-Based Learning in Accounting and Business Education’. Accounting Education 25, no. 6 (1 November 2016): 598–651. https://doi.org/10.1080/09639284.2016.1241951.Search in Google Scholar

Qian Meihua & Karen R. Clark. ‘Game-Based Learning and 21st Century Skills: A Review of Recent Research’. Computers in Human Behavior 63 (1 October 2016): 50–58. https://doi.org/10.1016/j.chb.2016.05.023.Search in Google Scholar

Fridheim H. ‘Wargaming Dos and Don’ts – Eight Lessons for Planning and Conducting Wargames’ 5, no. 1 (19 September 2022): 221–32. https://doi.org/10.31374/sjms.127.Search in Google Scholar

Bartels E.M. ‘Wargames as an Educational Tool’, 8 February 2021. Available from: https://www.rand.org/blog/2021/02/wargames-as-an-educational-tool.html.Search in Google Scholar

Valeriano B. ‘Lessons in Game Design: Civilization and Wargames | RealClearDefense’, 11 January 2022. Available from: https://www.realcleardefense.com/articles/2022/01/11/lessons_in_game_design_civilization_and_wargames_811455.html.Search in Google Scholar

Roennfeldt C.F. ‘Foreword to the Special Issue on Military Exercises and Wargaming In Professional Military Education’ 5, no. 1 (19 September 2022): 192–96. https://doi.org/10.31374/sjms.168.Search in Google Scholar

Roennfeldt C.F. ‘Foreword to the Special Issue on Military Exercises and Wargaming In Professional Military Education’ 5, no. 1 (19 September 2022): 192–96. https://doi.org/10.31374/sjms.168.Search in Google Scholar

Perla P. ‘Wargaming and The Cycle of Research and Learning’ 5, no. 1 (19 September 2022): 197–208. https://doi.org/10.31374/sjms.124.Search in Google Scholar

All Anissa, Elena Patricia Nuñez Castellar & Jan Van Looy. ‘Assessing the Effectiveness of Digital Game-Based Learning: Best Practices’.Computers& Education 92–93 (1 January 2016): 90–103. https://doi.org/10.1016/j.compedu.2015.10.007.Search in Google Scholar

VBS3 is a first-person shooter small unit tactics simulation that provides fully interactive training in a three-dimensional environment.Search in Google Scholar

VBS4 provides a comprehensive virtual desktop training environment with whole earth rendering for tactical training, experimentation, and mission rehearsal, and performs as a powerful simulation host for any IG, https://bisimulations.com/products/vbs4.Search in Google Scholar

Bohemia Interactive Simulations. ‘VBS4 | BISim’. Available from: https://bisimulations.com/products/vbs4.Search in Google Scholar

Exploding Topics. ‘How Many Gamers Are There? (New 2023 Statistics)’, 7 October 2022. Available from: https://explodingtopics.com/blog/number-of-gamers.Search in Google Scholar

Antena 3 TV station Broadcasted Images From An Arma 3 Video Game as real, 2022. Available from: https://www.youtube.com/watch?v=cO_Fuu_1vPg.Search in Google Scholar

How a Video Game Has Been Used to Create Fake News about the Ukraine War ∙ The Observers, 2022. Available from: https://www.youtube.com/watch?v=R-bRH8YMIJg.Search in Google Scholar

Sepehr, Sepandar, and Milena Head. ‘Understanding the Role of Competition in Video Gameplay Satisfaction’. Information & Management 55, no. 4 (1 June 2018): 407–21. https://doi.org/10.1016/j.im.2017.09.007.Search in Google Scholar

Frank Anders. ‘Achieving Game Goals at All Costs?’ In Frontiers in Gaming Simulation, edited by Sebastiaan A. Meijer and Riitta Smeds, 13–20. Lecture Notes in Computer Science. Cham: Springer International Publishing, 2014. https://doi.org/10.1007/978-3-319-04954-0_2.Search in Google Scholar