This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Abosag, I., Yen, D.A., Barnes, B.R. (2016), What is dark about the dark-side of business relationships? Industrial Marketing Management, No. 55, pp. 5–9.AbosagI.YenD.A.BarnesB.R.(2016),What is dark about the dark-side of business relationships?, No.55, pp.5–9.Search in Google Scholar
Ahmed, J.U., Rifat, A., Nisha, N., Uddin, M.J. (2015), Deshi Dosh: the case on integration of ten rivals in the fashion industry of Bangladesh, Decision, Vol. 42, No. 1, pp. 87–103.AhmedJ.U.RifatA.NishaN.UddinM.J.(2015),Deshi Dosh: the case on integration of ten rivals in the fashion industry of Bangladesh,, Vol.42, No.1, pp.87–103.Search in Google Scholar
Allen, J., James, A.D., Gamlen, P. (2007), Formal versus informal knowledge networks in R&D: a case study using social network analysis, R&D Management, Vol. 37, No. 3, pp. 179–196.AllenJ.JamesA.D.GamlenP.(2007),Formal versus informal knowledge networks in R&D: a case study using social network analysis,, Vol.37, No.3, pp.179–196.Search in Google Scholar
Anderson, E., Jap, S.D. (2005), The dark side of close relationships, MIT Sloan Management Review, Vol. 46, No. 3, pp. 75–82.AndersonE.JapS.D.(2005),The dark side of close relationships,, Vol.46, No.3, pp.75–82.Search in Google Scholar
Anderson, J.C., Narus, J.A. (1990), A model of distributor firm and manufacturer firm working partnerships, Journal of Marketing, Vol. 54, No. 1, pp. 42–58.AndersonJ.C.NarusJ.A.(1990),A model of distributor firm and manufacturer firm working partnerships,, Vol.54, No.1, pp.42–58.Search in Google Scholar
Axelsson, B., Agndal, H. (2000), Internationalization of the firm. A note on the crucial role of the individual’s contact network. Or fragments to a theory of individual’s relationship sediments and opportunity networks as driving forces and enablers of internationalization, in: 16th IMP Conference, Bath, UK, pp. 7–9.AxelssonB.AgndalH.(2000),, in:16th IMP Conference,Bath, UK, pp.7–9.Search in Google Scholar
Bagozzi, R.P. (2006), The role of social and self-conscious emotions in the regulation of business-to-business relationships in salesperson-customer interactions, Journal of Business & Industrial Marketing, Vol. 21, No. 7, pp. 453–457.BagozziR.P.(2006),The role of social and self-conscious emotions in the regulation of business-to-business relationships in salesperson-customer interactions,, Vol.21, No.7, pp.453–457.Search in Google Scholar
Baumeister, R.F., Bratslavsky, E., Finkenauer, C., Vohs, K.D. (2001), Bad is stronger than good, Review of General Psychology, Vol. 5, No. 4, pp. 323–370.BaumeisterR.F.BratslavskyE.FinkenauerC.VohsK.D.(2001),Bad is stronger than good,, Vol.5, No.4, pp.323–370.Search in Google Scholar
Burger-Helmchen, T., Cohendet, P. (2011), User communities and social software in the video game industry, Long Range Planning, Vol. 44, No. 5–6, pp. 317–343.Burger-HelmchenT.CohendetP.(2011),User communities and social software in the video game industry,, Vol.44, No.5–6, pp.317–343.Search in Google Scholar
Cennamo, C., Gu, Y., Zhu, F. (2016), Value co-creation and capture in the creative industry: the US home video game market. Working Paper.CennamoC.GuY.ZhuF.(2016),. Working Paper.Search in Google Scholar
Chang, K.H., Gotcher, D.F. (2007), Safeguarding investments and creation of transaction value in asymmetric international subcontracting relationships: the role of relationship learning and relational capital, Journal of World Business, Vol. 42, No. 4, pp. 477–488.ChangK.H.GotcherD.F.(2007),Safeguarding investments and creation of transaction value in asymmetric international subcontracting relationships: the role of relationship learning and relational capital,, Vol.42, No.4, pp.477–488.Search in Google Scholar
Chen, Y.S., Lin, M.J.J., Chang, C.H. (2009), The positive effects of relationship learning and absorptive capacity on innovation performance and competitive advantage in industrial markets, Industrial Marketing Management, Vol. 38, No. 2, pp. 152–158.ChenY.S.LinM.J.J.ChangC.H.(2009),The positive effects of relationship learning and absorptive capacity on innovation performance and competitive advantage in industrial markets,, Vol.38, No.2, pp.152–158.Search in Google Scholar
Chow, W.S., Chan, L.S. (2008), Social network, social trust and shared goals in organizational knowledge sharing, Information & Management, Vol. 45, No. 7, pp. 458–465.ChowW.S.ChanL.S.(2008),Social network, social trust and shared goals in organizational knowledge sharing,, Vol.45, No.7, pp.458–465.Search in Google Scholar
Chowdhury, I.N., Gruber, T., Zolkiewski, J. (2016), Every cloud has a silver lining – Exploring the dark side of value co-creation in B2B Service Networks, Industrial Marketing Management, Vol. 55, No. 1, pp. 97–109.ChowdhuryI.N.GruberT.ZolkiewskiJ.(2016),Every cloud has a silver lining – Exploring the dark side of value co-creation in B2B Service Networks,, Vol.55, No.1, pp.97–109.Search in Google Scholar
Clare, K. (2013), The essential role of place within the creative industries: boundaries, networks and play, Cities, No. 34, pp. 52–57.ClareK.(2013),The essential role of place within the creative industries: boundaries, networks and play,, No.34, pp.52–57.Search in Google Scholar
Cote, A.C., Harris, B.C. (2021), Weekends became something other people did: understanding and intervening in the habitus of video game crunch, Convergence, Vol. 27, No. 1, pp. 161–176.CoteA.C.HarrisB.C.(2021),Weekends became something other people did: understanding and intervening in the habitus of video game crunch,, Vol.27, No.1, pp.161–176.Search in Google Scholar
Cote, A.C., Harris, B.C. (2023), The cruel optimism of good crunch: how game industry discourses perpetuate unsustainable labor practices, New Media & Society, Vol. 25, No. 3, pp. 609–627.CoteA.C.HarrisB.C.(2023),The cruel optimism of good crunch: how game industry discourses perpetuate unsustainable labor practices,, Vol.25, No.3, pp.609–627.Search in Google Scholar
Czernek-Marszałek, K. (2020a), Social embeddedness and its benefits for cooperation in a tourism destination. Journal of Destination Marketing & Management, Vol. 15, March, 100401, pp. 1–17.Czernek-MarszałekK.(2020a),Social embeddedness and its benefits for cooperation in a tourism destination., Vol.15,March, 100401,pp.1–17.Search in Google Scholar
Czernek-Marszałek, K. (2020b), The overembeddedness impact on tourism cooperation. Annals of Tourism Research, Vol. 81, March,102852, pp. 1–12.Czernek-MarszałekK.(2020b),The overembeddedness impact on tourism cooperation., Vol.81,March,102852,pp.1–12.Search in Google Scholar
Czernek-Marszałek, K., Klimas, P., Juszczyk, P., Wójcik, D. (2023), Social relationships: the secret ingredient of synergistic venture cooperation, in: Bleeding-edge entrepreneurship: digitalization, blockchains, space, the ocean, and artificial intelligence, Bingley: Emerald Publishing Limited, pp. 51–90.Czernek-MarszałekK.KlimasP.JuszczykP.WójcikD.(2023),Social relationships: the secret ingredient of synergistic venture cooperation, in:,Bingley:Emerald Publishing Limited, pp.51–90.Search in Google Scholar
Davidovici-Nora, M. (2009), The dynamics of co-creation in the video game industry: the case of world of Warcraft, Communications & Strategies, No. 73, pp. 43–66.Davidovici-NoraM.(2009),The dynamics of co-creation in the video game industry: the case of world of Warcraft,, No.73, pp.43–66.Search in Google Scholar
Doh, S., Kim, B. (2014), Government support for SME innovations in the regional industries: the case of government financial support program in South Korea, Research Policy, Vol. 43, No. 9, pp. 1557–1569.DohS.KimB.(2014),Government support for SME innovations in the regional industries: the case of government financial support program in South Korea,, Vol.43, No.9, pp.1557–1569.Search in Google Scholar
Dubois, L.E., Weststar, J. (2022), Games-as-a-service: conflicted identities on the new front-line of video game development, New Media & Society, Vol. 24, No. 10, pp. 2332–2353.DuboisL.E.WeststarJ.(2022),Games-as-a-service: conflicted identities on the new front-line of video game development,, Vol.24, No.10, pp.2332–2353.Search in Google Scholar
Edholm, H., Lidström, M., Steghöfer, J.P., Burden, H. (2017, May), Crunch time: the reasons and effects of unpaid overtime in the games industry, In: 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering in Practice Track (ICSE-SEIP), Buenos Aires, Argentina, Hoboken, New Jersey, IEEE, pp. 43–52.EdholmH.LidströmM.SteghöferJ.P.BurdenH.(2017,May),, in:2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering in Practice Track (ICSE-SEIP),Buenos Aires, Argentina, Hoboken, New Jersey, IEEE,pp.43–52.Search in Google Scholar
Eisenhardt, K.M., Graebner, M.E. (2007), Theory building from cases: opportunities and challenges, Academy of Management Journal, Vol. 50, No. 1, pp. 25–32.EisenhardtK.M.GraebnerM.E.(2007),Theory building from cases: opportunities and challenges,, Vol.50, No.1, pp.25–32.Search in Google Scholar
Feijoó, C. (2012), An exploration of the mobile gaming ecosystem from developers’ perspective, in: P. Zackariasson, T.L. Wilson, (Eds), The video game industry. Formation, present state and future, Routledge, New York, pp. 76–95.FeijoóC.(2012),An exploration of the mobile gaming ecosystem from developers’ perspective, in:ZackariassonP.WilsonT.L., (Eds),,Routledge,New York, pp.76–95.Search in Google Scholar
Finch, J., Zhang, S., Geiger, S. (2013), Managing in conflict: how actors distribute conflict in an industrial network, Industrial Marketing Management, Vol. 42, No. 7, pp. 1063–1073.FinchJ.ZhangS.GeigerS.(2013),Managing in conflict: how actors distribute conflict in an industrial network,, Vol.42, No.7, pp.1063–1073.Search in Google Scholar
Freeman, G., McNeese, N.J. (2019), Exploring indie game development: team practices and social experiences in A creativitycentric technology community, Computer Supported Cooperative Work (CSCW), Vol. 28, No. 3, pp. 723–748.FreemanG.McNeeseN.J.(2019),Exploring indie game development: team practices and social experiences in A creativitycentric technology community,, Vol.28, No.3, pp.723–748.Search in Google Scholar
Gadde, L.E., Håkansson, H., Persson, G. (2010), Supply network strategies, John Wiley & Sons.GaddeL.E.HåkanssonH.PerssonG.(2010),,John Wiley & Sons.Search in Google Scholar
Gargiulo, M., Benassi, M. (2000), Trapped in your own net? Network cohesion, structural holes, and the adaptation of social capital, Organization Science, Vol. 11, No. 2, pp. 183–196.GargiuloM.BenassiM.(2000),Trapped in your own net? Network cohesion, structural holes, and the adaptation of social capital,, Vol.11, No.2, pp.183–196.Search in Google Scholar
Granovetter, M.S. (1985), Economic action and social structure: the problem of embeddedness, American Journal of Sociology, Vol. 91, No.3, pp. 481–510.GranovetterM.S.(1985),Economic action and social structure: the problem of embeddedness,, Vol.91, No.3, pp.481–510.Search in Google Scholar
Grégoire, Y., Fisher, R.J. (2008), Customer betrayal and retaliation: when your best customers become your worst enemies, Journal of the Academy of Marketing Science, Vol. 36, No. 2, pp. 247–261.GrégoireY.FisherR.J.(2008),Customer betrayal and retaliation: when your best customers become your worst enemies,, Vol.36, No.2, pp.247–261.Search in Google Scholar
Gulati, R., Nohria, N., Zaheer, A. (2000), Strategic networks, Strategic Management Journal, Vol. 21, No. 3, pp. 203–215.GulatiR.NohriaN.ZaheerA.(2000),Strategic networks,, Vol.21, No.3, pp.203–215.Search in Google Scholar
Håkansson, H., Snehota, I. (1998), The burden of relationships or who’s next? in: P. Naude, P.W. Turnbull, (Eds), Network dynamics in international marketing, Oxford, Pergamon, pp. 16–25.HåkanssonH.SnehotaI.(1998),The burden of relationships or who’s next?in:NaudeP.TurnbullP.W., (Eds),,Oxford,Pergamon, pp.16–25.Search in Google Scholar
Halinen, A., Salmi, A. (2001), Managing the informal side of business interaction: personal contacts in the critical phases of business relationships, in: Proceedings from the 17th Annual IMP Conference, 9–11 September, Oslo, Norway, retrieved from: https://www.impgroup.org/uploads/papers/188.pdfHalinenA.SalmiA.(2001),, in:Proceedings from the 17th Annual IMP Conference, 9–11 September,Oslo, Norway, retrieved from: https://www.impgroup.org/uploads/papers/188.pdfSearch in Google Scholar
Jack, S.L., Dodd, S.D., Anderson, A.R. (2008), Change and the development of entrepreneurial networks over time: a processual perspective, Entrepreneurship & Regional Development, Vol. 20, No. 2, pp. 125–159.JackS.L.DoddS.D.AndersonA.R.(2008),Change and the development of entrepreneurial networks over time: a processual perspective,, Vol.20, No.2, pp.125–159.Search in Google Scholar
Jo, J., Ellingson, J.E. (2019), Social relationships and turnover: a multidisciplinary review and integration, Group & Organization Management, Vol. 44, No. 2, pp. 247–287.JoJ.EllingsonJ.E.(2019),Social relationships and turnover: a multidisciplinary review and integration,, Vol.44, No.2, pp.247–287.Search in Google Scholar
Johns, J. (2006), Video games production networks: value capture, power relations and embeddedness, Journal of Economic Geography, Vol. 6, No. 2, pp. 151–180.JohnsJ.(2006),Video games production networks: value capture, power relations and embeddedness,, Vol.6, No.2, pp.151–180.Search in Google Scholar
Klimas, P. (2018), Key resources in game developers’ business models, Journal of Management and Financial Sciences, Vol. XI, No. 31, pp. 135–149.KlimasP.(2018),Key resources in game developers’ business models,, Vol.XI, No.31, pp.135–149.Search in Google Scholar
Klimas, P., Czakon, W. (2018), Organizational innovativeness and coopetition: a study of video game developers, Review of Managerial Science, Vol. 12, No. 2, pp. 469–497.KlimasP.CzakonW.(2018),Organizational innovativeness and coopetition: a study of video game developers,, Vol.12, No.2, pp.469–497.Search in Google Scholar
Klimas, P., Czakon, W. (2022), Gaming innovation ecosystem: actors, roles and co-innovation processes, Review of Managerial Science, Vol. 16, No. 7, pp. 2213–2259.KlimasP.CzakonW.(2022),Gaming innovation ecosystem: actors, roles and co-innovation processes,, Vol.16, No.7, pp.2213–2259.Search in Google Scholar
Larson, A. (1992), Network Dyads in entrepreneurial settings: a study of the governance of exchange relationships, Administrative Science Quarterly, Vol. 37, No. 1, pp. 76–104.LarsonA.(1992),Network Dyads in entrepreneurial settings: a study of the governance of exchange relationships,, Vol.37, No.1, pp.76–104.Search in Google Scholar
Larsson, C. (2018), The art of crunch – a quantitative study on the effects of a high-pressured period during video game production on organizational commitment, Master Thesis, Gothenburg University. Retrieved from http://hdl.handle.net/2077/58129.LarssonC.(2018),,Master Thesis, Gothenburg University. Retrieved from http://hdl.handle.net/2077/58129.Search in Google Scholar
Legault, M.-J., Weststar, J. (2012), More than the numbers: independent Analysis of the IGDA 2009, Quality of Life Survey. Retrieved on 1.08.2023 from http://gameqol.org.LegaultM.-J.WeststarJ.(2012),More than the numbers: independent Analysis of the IGDA 2009,.Retrieved on 1.08.2023 from http://gameqol.org.Search in Google Scholar
Legault, M.-J., Weststar, J. (2015), Working time among video game developers 2004-2014: Summary Report. Retrieved on 1.08.2023 from https://www.gameqol.org.LegaultM.-J.WeststarJ.(2015),.Retrieved on 1.08.2023 from https://www.gameqol.org.Search in Google Scholar
Lehtonen, M.J., Ainamo, A., Harviainen, J. (2020), The four faces of creative industries: visualising the game industry ecosystem in Helsinki and Tokyo, Industry and Innovation, Vol. 27, No. 9, pp. 1062–1087.LehtonenM.J.AinamoA.HarviainenJ.(2020),The four faces of creative industries: visualising the game industry ecosystem in Helsinki and Tokyo,, Vol.27, No.9, pp.1062–1087.Search in Google Scholar
Lincoln, Y.S., Guba, E.G. (1985), Naturalistic inquiry. Sage.LincolnY.S.GubaE.G.(1985),.Sage.Search in Google Scholar
Marchand, A., Hennig-Thurau, T. (2013), Value creation in the video game industry: industry economics, consumer benefits, and research opportunities, Journal of Interactive Marketing, Vol. 27, No. 3, pp. 141–157.MarchandA.Hennig-ThurauT.(2013),Value creation in the video game industry: industry economics, consumer benefits, and research opportunities,, Vol.27, No.3, pp.141–157.Search in Google Scholar
Marschan, R., Welch, D., Welch, L. (1996). Control in less-hierarchical multinationals: The role of personal networks and informal communication. International Business Review, Vol. 5 No. 2, 137–150.MarschanR.WelchD.WelchL.(1996).Control in less-hierarchical multinationals: The role of personal networks and informal communication., Vol.5No.2,137–150.Search in Google Scholar
Mele, C. (2011), Conflicts and value co-creation in project networks, Industrial Marketing Management, Vol. 40, No. 8, pp. 1377–1385.MeleC.(2011),Conflicts and value co-creation in project networks,, Vol.40, No.8, pp.1377–1385.Search in Google Scholar
Mitręga, M., Zolkiewski, J. (2012), Negative consequences of deep relationships with suppliers: an exploratory study in Poland, Industrial Marketing Management, Vol. 41, No. 5, pp. 886–894.MitręgaM.ZolkiewskiJ.(2012),Negative consequences of deep relationships with suppliers: an exploratory study in Poland,, Vol.41, No.5, pp.886–894.Search in Google Scholar
Mizruchi, M., Stearns, L.B. (2001), Getting deals done: the use of social networks in bank decision-making, American Sociological Review, Vol. 66, No. 5, pp. 647–672.MizruchiM.StearnsL.B.(2001),Getting deals done: the use of social networks in bank decision-making,, Vol.66, No.5, pp.647–672.Search in Google Scholar
Nahapiet, J., Ghoshal, S. (1998), Social capital, intellectual capital, and the organizational advantage, Academy of Management Review, Vol. 23, No. 2, pp. 242–266.NahapietJ.GhoshalS.(1998),Social capital, intellectual capital, and the organizational advantage,, Vol.23, No.2, pp.242–266.Search in Google Scholar
Oakley, K. (2006), Include us out—economic development and social policy in the creative industries, Cultural Trends, Vol. 15, No. 4, pp. 255–273.OakleyK.(2006),Include us out—economic development and social policy in the creative industries,, Vol.15, No.4, pp.255–273.Search in Google Scholar
Obukhova, E., Zhang, L. (2017), Social capital and job search in urban China: the strength-of-strong-ties hypothesis revisited, Chinese Sociological Review, Vol. 49. No. 4, pp. 340–361.ObukhovaE.ZhangL.(2017),Social capital and job search in urban China: the strength-of-strong-ties hypothesis revisited,, Vol.49. No.4, pp.340–361.Search in Google Scholar
Oh, J., Koh, B., Raghunathan, S. (2015), Value appropriation between the platform provider and app developers in mobile platform mediated networks, Journal of Information Technology, Vol. 30, No. 3, pp. 245–259.OhJ.KohB.RaghunathanS.(2015),Value appropriation between the platform provider and app developers in mobile platform mediated networks,, Vol.30, No.3, pp.245–259.Search in Google Scholar
Parmentier, G., Mangematin, V. (2014), Orchestrating innovation with user communities in the creative industries, Technological Forecasting and Social Change, No. 83, pp. 40–53.ParmentierG.MangematinV.(2014),Orchestrating innovation with user communities in the creative industries,, No.83, pp.40–53.Search in Google Scholar
Peticca-Harris, A., Weststar, J., McKenna, S. (2015), The perils of project-based work: attempting resistance to extreme work practices in video game development. Organization, Vol. 22, No. 4, pp. 570–587.Peticca-HarrisA.WeststarJ.McKennaS.(2015),The perils of project-based work: attempting resistance to extreme work practices in video game development., Vol.22, No.4, pp.570–587.Search in Google Scholar
Petrillo, F., Pimenta, M., Trindade, F., Dietrich, C. (2009), What went wrong? A survey of problems in game development, Computers in Entertainment, Vol. 7, No. 1, pp. 1–22.PetrilloF.PimentaM.TrindadeF.DietrichC.(2009),What went wrong? A survey of problems in game development,, Vol.7, No.1, pp.1–22.Search in Google Scholar
Rezvani, A., Barrett, R., Khosravi, P. (2019), Investigating the relationships among team emotional intelligence, trust, conflict and team performance, Team Performance Management: An International Journal, Vol. 25, No. (1/2), pp. 120–137.RezvaniA.BarrettR.KhosraviP.(2019),Investigating the relationships among team emotional intelligence, trust, conflict and team performance,, Vol.25, No. (1/2), pp.120–137.Search in Google Scholar
Salmi, A. (2000), Corruption: do we skip unpleasant issues of business interaction, in: 16th IMP Conference, Bath, UK, 7–9.SalmiA.(2000),, in:16th IMP Conference,Bath, UK,7–9.Search in Google Scholar
Scholl, W. (2018). Effective teamwork – a theoretical model and a test in the field, in: E. Witte, J. Davis, (Eds), Understanding group behavior, Hillsdale, NJ: Erlbaum, Psychology Press, pp. 127–146.SchollW.(2018).Effective teamwork – a theoretical model and a test in the field, in:WitteE.DavisJ., (Eds),,Hillsdale, NJ:Erlbaum, Psychology Press, pp.127–146.Search in Google Scholar
Seggie, S.H., Griffith, D.A., Jap, S.D. (2013), Passive and active opportunism in interorganizational exchange, Journal of Marketing, Vol. 77, No. 6, pp. 73–90.SeggieS.H.GriffithD.A.JapS.D.(2013),Passive and active opportunism in interorganizational exchange,, Vol.77, No.6, pp.73–90.Search in Google Scholar
Simons, T.L., Peterson, R.S. (2000), Task conflict and relationship conflict in top management teams: the pivotal role of intragroup trust, Journal of Applied Psychology, Vol. 85, No. 1, pp. 102–111SimonsT.L.PetersonR.S.(2000),Task conflict and relationship conflict in top management teams: the pivotal role of intragroup trust,, Vol.85, No.1, pp.102–111Search in Google Scholar
Tähtinen, J., Blois, K. (2011), The involvement and influence of emotions in problematic business relationships, Industrial Marketing Management, Vol. 40, No. 6, pp. 907–918.TähtinenJ.BloisK.(2011),The involvement and influence of emotions in problematic business relationships,, Vol.40, No.6, pp.907–918.Search in Google Scholar
Tschang, F.T. (2007), Balancing the tensions between rationalization and creativity in the video games industry, Organization Science, Vol. 18, No. 6, pp. 989–1005.TschangF.T.(2007),Balancing the tensions between rationalization and creativity in the video games industry,, Vol.18, No.6, pp.989–1005.Search in Google Scholar
Tschang, F.T., Szczypula, J. (2006), Idea creation, constructivism and evolution as key characteristics in the videogame artifact design process, European Management Journal, Vol. 24, No. 4, pp. 270–287.TschangF.T.SzczypulaJ.(2006),Idea creation, constructivism and evolution as key characteristics in the videogame artifact design process,, Vol.24, No.4, pp.270–287.Search in Google Scholar
Uzzi, B. (1997), Social structure and competition in interfirm networks: the paradox of embeddedness, Administrative Science Quarterly, Vol. 42, No. 1, pp. 35–67.UzziB.(1997),Social structure and competition in interfirm networks: the paradox of embeddedness,, Vol.42, No.1, pp.35–67.Search in Google Scholar
Vaaland, T.I., Håkansson, H. (2003), Exploring interorganizational conflict in complex projects, Industrial Marketing Management, Vol. 32, No. 2, pp. 127–138.VaalandT.I.HåkanssonH.(2003),Exploring interorganizational conflict in complex projects,, Vol.32, No.2, pp.127–138.Search in Google Scholar
van den Scott, L.J.K. (2014), Beyond the time crunch: new directions in the sociology of time and work, Sociology Compass, Vol. 8, No. 5, pp. 478–490.van den ScottL.J.K.(2014),Beyond the time crunch: new directions in the sociology of time and work,, Vol.8, No.5, pp.478–490.Search in Google Scholar
Waluszewski, A., Håkansson, H. (2006), The importance of angry actors, in: Paper Presented at the Proceedings of the 22nd Annual IMP Conference, Milan, Italy, retrieved from: https://www.impgroup.org/uploads/papers/5706.pdf.WaluszewskiA.HåkanssonH.(2006),, in:Paper Presented at the Proceedings of the 22nd Annual IMP Conference,Milan, Italy, retrieved from: https://www.impgroup.org/uploads/papers/5706.pdf.Search in Google Scholar
Wang, B., Childerhouse, P., Kang, Y., Huo, B., Mathrani, S. (2016), Enablers of supply chain integration: interpersonal and inter-organizational relationship perspectives, Industrial Management & Data Systems, Vol. 116, No. 4, pp. 838–855.WangB.ChilderhouseP.KangY.HuoB.MathraniS.(2016),Enablers of supply chain integration: interpersonal and inter-organizational relationship perspectives,, Vol.116, No.4, pp.838–855.Search in Google Scholar
Wathne, K.H., Heide, J.B. (2000), Opportunism in interfirm relationships: forms, outcomes, and solutions, Journal of Marketing, Vol. 64, No. 4, pp. 36–51.WathneK.H.HeideJ.B.(2000),Opportunism in interfirm relationships: forms, outcomes, and solutions,, Vol.64, No.4, pp.36–51.Search in Google Scholar
Watson, A. (2008), Global music city: knowledge and geographical proximity in London’s recorded music industry, Area, Vol. 40, No. 1, pp. 12–23.WatsonA.(2008),Global music city: knowledge and geographical proximity in London’s recorded music industry,, Vol.40, No.1, pp.12–23.Search in Google Scholar
Weststar, J. (2015), Understanding video game developers as an occupational community, Information, Communication & Society, Vol. 18, No. 10, pp. 1238–1252.WeststarJ.(2015),Understanding video game developers as an occupational community,, Vol.18, No.10, pp.1238–1252.Search in Google Scholar
Yang, J., Brashear Alejandro, T.G., Boles, J.S. (2011), The role of social capital and knowledge transfer in selling center performance, Journal of Business & Industrial Marketing, Vol. 26, No. 3, pp. 152–161.YangJ.Brashear AlejandroT.G.BolesJ.S.(2011),The role of social capital and knowledge transfer in selling center performance,, Vol.26, No.3, pp.152–161.Search in Google Scholar
Zackariasson, P., Wilson, T.L. (2010), Paradigm shifts in the video game industry, Competitiveness Review: An International Business Journal, Vol. 20, No. 2, pp. 139–151.ZackariassonP.WilsonT.L.(2010),Paradigm shifts in the video game industry,, Vol.20, No.2, pp.139–151.Search in Google Scholar
Zaklan, D. (2023), Why do we crunch? Developers’ self-reported motivations behind the practice of crunch, Doctoral Dissertation. Breda University of Applied Science.ZaklanD.(2023),,Doctoral Dissertation. Breda University of Applied Science.Search in Google Scholar