Understanding Romanian Texts by Using Gamification Methods
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20. März 2020
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Online veröffentlicht: 20. März 2020
Seitenbereich: 52 - 57
DOI: https://doi.org/10.2478/ijasitels-2019-0006
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© 2019 Ștefania-Eliza Berghia et al., published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.
Berghia, Ștefania-Eliza
„Lucian Blaga” University of Sibiu, Engineering Faculty, Computer Science and Electrical and Electronics Engineering Department
Pahomi, Bogdan
„Lucian Blaga” University of Sibiu, Engineering Faculty, Computer Science and Electrical and Electronics Engineering Department
Volovici, Daniel
„Lucian Blaga” University of Sibiu, Engineering Faculty, Computer Science and Electrical and Electronics Engineering Department