This work is licensed under the Creative Commons Attribution 4.0 International License.
Althaus, S. L. (1997). Computer-mediated communication in the university classroom: An experiment with on-line discussions. Communication Education, 46(3), 158–174. doi:10.1080/03634529709379088AlthausS. L.1997Computer-mediated communication in the university classroom: An experiment with on-line discussionsCommunication Education46315817410.1080/03634529709379088Open DOISearch in Google Scholar
Ashmore, R. D., & Del Boca, F. K. (1979). Sex stereotypes and implicit personality theory: Toward a cognitive-social psychological conceptualization. Sex Roles, 5, 219–248.AshmoreR. D.Del BocaF. K.1979Sex stereotypes and implicit personality theory: Toward a cognitive-social psychological conceptualizationSex Roles521924810.1007/BF00287932Search in Google Scholar
Bandura, A. (1986). The explanatory and predictive scope of self-efficacy theory. Journal of Social and Clinical Psychology, 4(3), 359–373.BanduraA.1986The explanatory and predictive scope of self-efficacy theoryJournal of Social and Clinical Psychology4335937310.1521/jscp.1986.4.3.359Search in Google Scholar
Barreto, M. E., Ryan, M. K., & Schmitt, M. T. (2009). The glass ceiling in the 21st century: Understanding barriers to gender equality (pp. xvii–334). American Psychological Association.BarretoM. E.RyanM. K.SchmittM. T.2009The glass ceiling in the 21st century: Understanding barriers to gender equalityxvii334American Psychological Association10.1037/11863-000Search in Google Scholar
Baumeister, R. F. (1982). A self-presentational view of social phenomena. Psychological Bulletin, 91(1), 3. doi:10.1037/0033-2909.91.1.3BaumeisterR. F.1982A self-presentational view of social phenomenaPsychological Bulletin911310.1037/0033-2909.91.1.3Open DOISearch in Google Scholar
Baym, N. K. (2015). Personal connections in the digital age. John Wiley & Sons.BaymN. K.2015Personal connections in the digital ageJohn Wiley & SonsSearch in Google Scholar
Behm-Morawitz, E., & Mastro, D. (2009). The effects of the sexualization of female video game characters on gender stereotyping and female self-concept. Sex Roles, 61(11–12), 808–823.Behm-MorawitzE.MastroD.2009The effects of the sexualization of female video game characters on gender stereotyping and female self-conceptSex Roles6111–1280882310.1007/s11199-009-9683-8Search in Google Scholar
Bessière, K., Seay, A. F., & Kiesler, S. (2007). The ideal elf: Identity exploration in World of Warcraft. Cyberpsychology and Behavior, 10(4), 530–535. doi:10.1089/cpb.2007.9994BessièreK.SeayA. F.KieslerS.2007The ideal elf: Identity exploration in World of WarcraftCyberpsychology and Behavior10453053510.1089/cpb.2007.9994Open DOISearch in Google Scholar
Biocca, F. (1997). The cyborg's dilemma: Progressive embodiment in virtual environments. Journal of Computer-Mediated Communication, 3(2), JCMC324. doi:10.1111/j.1083-6101.1997.tb00070.xBioccaF.1997The cyborg's dilemma: Progressive embodiment in virtual environmentsJournal of Computer-Mediated Communication32JCMC32410.1111/j.1083-6101.1997.tb00070.xOpen DOISearch in Google Scholar
Blaine, B. E., & Brenchley, K. J. M. (2018). Understanding the psychology of diversity, 3rd ed. Los Angeles: Sage.BlaineB. E.BrenchleyK. J. M.2018Understanding the psychology of diversity3rd ed.Los AngelesSageSearch in Google Scholar
Blascovich, J., Loomis, J., Beall, A. C., Swinth, K. R., Hoyt, C. L., & Bailenson, J. N. (2002). Immersive virtual environment technology as a methodological tool for social psychology. Psychological Inquiry, 13(2), 103–124. doi:10.1207/S15327965PLI1302_01BlascovichJ.LoomisJ.BeallA. C.SwinthK. R.HoytC. L.BailensonJ. N.2002Immersive virtual environment technology as a methodological tool for social psychologyPsychological Inquiry13210312410.1207/S15327965PLI1302_01Open DOISearch in Google Scholar
Braun, S., Stegmann, S., Hernandez Bark, A. S., Junker, N. M., & van Dick, R. (2017). Think manager—think male, think follower—think female: Gender bias in implicit followership theories. Journal of Applied Social Psychology, 47(7), 377–388. doi:10.1111/jasp.12445BraunS.StegmannS.Hernandez BarkA. S.JunkerN. M.van DickR.2017Think manager—think male, think follower—think female: Gender bias in implicit followership theoriesJournal of Applied Social Psychology47737738810.1111/jasp.12445Open DOISearch in Google Scholar
Burgoon, J. K., & Dunbar, N. E. (2000). An interactionist perspective on dominance-submission: Interpersonal dominance as a dynamic, situationally contingent social skill. Communications Monographs, 67(1), 96–121. doi:10.1080/03637750009376497BurgoonJ. K.DunbarN. E.2000An interactionist perspective on dominance-submission: Interpersonal dominance as a dynamic, situationally contingent social skillCommunications Monographs6719612110.1080/03637750009376497Open DOISearch in Google Scholar
Cooper, R. (2007). Alter ego. Avatars and their creators. Chris Boot.CooperR.2007Alter ego. Avatars and their creatorsChris BootSearch in Google Scholar
Cuddy, A. J., Fiske, S. T., & Glick, P. (2008). Warmth and competence as universal dimensions of social perception: The stereotype content model and the BIAS map. Advances in Experimental Social Psychology, 40, 61–149.CuddyA. J.FiskeS. T.GlickP.2008Warmth and competence as universal dimensions of social perception: The stereotype content model and the BIAS mapAdvances in Experimental Social Psychology406114910.1016/S0065-2601(07)00002-0Search in Google Scholar
Denmark, F., & Paludi, M. A. (Eds.). (2007). Psychology of women: Handbook of issues and theories. Greenwood Publishing Group.DenmarkF.PaludiM. A.(Eds.).2007Psychology of women: Handbook of issues and theoriesGreenwood Publishing GroupSearch in Google Scholar
Ducheneaut, N., Yee, N., Nickell, E., & Moore, R. J. (2006). Building an MMO with mass appeal: A look at gameplay in World of Warcraft. Games and Culture, 1(4), 281–317.DucheneautN.YeeN.NickellE.MooreR. J.2006Building an MMO with mass appeal: A look at gameplay in World of WarcraftGames and Culture1428131710.1177/1555412006292613Search in Google Scholar
Eagly, A. H., Eagly, L. L. C. A. H., Carli, L. L., & Carli, L. L. (2007). Through the labyrinth: The truth about how women become leaders. Harvard Business Press.EaglyA. H.EaglyL. L. C. A. H.CarliL. L.CarliL. L.2007Through the labyrinth: The truth about how women become leadersHarvard Business PressSearch in Google Scholar
Eckes, T. (2008). Geschlechterstereotype: Von Rollen, Identitäten und Vorurteilen. In Handbuch Frauenund Geschlechterforschung (pp. 171–182). VS Verlag für Sozialwissenschaften.EckesT.2008Geschlechterstereotype: Von Rollen, Identitäten und VorurteilenInHandbuch Frauenund Geschlechterforschung171182VS Verlag für Sozialwissenschaften10.1007/978-3-531-91972-0_20Search in Google Scholar
Fisher, S. S., McGreevy, M., Humphries, J., & Robinett, W. (1987). Virtual environment display system. In Proceedings of the 1986 Workshop on Interactive 3D Graphics, (pp. 77–87). doi:10.1145/319120.319127FisherS. S.McGreevyM.HumphriesJ.RobinettW.1987Virtual environment display systemInProceedings of the 1986 Workshop on Interactive 3D Graphics778710.1145/319120.319127Open DOISearch in Google Scholar
Fox, J., & Bailenson, J. N. (2009). Virtual self-modeling: The effects of vicarious reinforcement and identification on exercise behaviors. Media Psychology, 12(1), 1–25. doi:10.1080/15213260802669474FoxJ.BailensonJ. N.2009Virtual self-modeling: The effects of vicarious reinforcement and identification on exercise behaviorsMedia Psychology12112510.1080/15213260802669474Open DOISearch in Google Scholar
Fox, J., Ralston, R. A., Cooper, C. K., & Jones, K. A. (2015). Sexualized avatars lead to women's self-objectification and acceptance of rape myths. Psychology of Women Quarterly, 39(3), 349–362.FoxJ.RalstonR. A.CooperC. K.JonesK. A.2015Sexualized avatars lead to women's self-objectification and acceptance of rape mythsPsychology of Women Quarterly39334936210.1177/0361684314553578Search in Google Scholar
Giuffrida, R., & Dittrich, Y. (2015). A conceptual framework to study the role of communication through social software for coordination in globally-distributed software teams. Information and Software Technology, 63, 11–30.GiuffridaR.DittrichY.2015A conceptual framework to study the role of communication through social software for coordination in globally-distributed software teamsInformation and Software Technology63113010.1016/j.infsof.2015.02.013Search in Google Scholar
Goffman, E., (1978). The presentation of self in everyday life. Harmondsworth, London.GoffmanE.1978The presentation of self in everyday lifeHarmondsworthLondonSearch in Google Scholar
Herbert, L. (2017). Digital transformation. London: Bloomsbury Publishing.HerbertL.2017Digital transformationLondonBloomsbury PublishingSearch in Google Scholar
Huang, W., Olson, J. S., & Olson, G. M. (2002). Camera angle affects dominance in video-mediated communication. In CHI’02 Extended Abstracts on Human Factors in Computing Systems (pp. 716–717). doi:10.1145/506443.506562HuangW.OlsonJ. S.OlsonG. M.2002Camera angle affects dominance in video-mediated communicationInCHI’02 Extended Abstracts on Human Factors in Computing Systems71671710.1145/506443.506562Open DOISearch in Google Scholar
Ibarra, H. (1999). Provisional selves: Experimenting with image and identity in professional adaptation. Administrative Science Quarterly, 44(4), 764–791. doi:10.2307/2667055IbarraH.1999Provisional selves: Experimenting with image and identity in professional adaptationAdministrative Science Quarterly44476479110.2307/2667055Open DOISearch in Google Scholar
Ibarra, H., & Petriglieri, J. (2016). Impossible selves: Image strategies and identity threat in professional women's career transitions. SSRN, INSEAD Working Paper No. 2016/12/OBH. doi:10.2139/ssrn.2742061IbarraH.PetriglieriJ.2016Impossible selves: Image strategies and identity threat in professional women's career transitionsSSRN, INSEAD Working Paper No. 2016/12/OBH.10.2139/ssrn.2742061Open DOISearch in Google Scholar
Judge, T. A., & Cable, D. M. (2004). The effect of physical height on workplace success and income: Preliminary test of a theoretical model. Journal of Applied Psychology, 89(3), 428.JudgeT. A.CableD. M.2004The effect of physical height on workplace success and income: Preliminary test of a theoretical modelJournal of Applied Psychology89342810.1037/0021-9010.89.3.428Search in Google Scholar
Kaye, L. K., Pennington, C. R., & McCann, J. J. (2018). Do casual gaming environments evoke stereotype threat? Examining the effects of explicit priming and avatar gender. Computers in Human Behavior, 78, 142–150. doi:10.1016/j.chb.2017.09.031KayeL. K.PenningtonC. R.McCannJ. J.2018Do casual gaming environments evoke stereotype threat? Examining the effects of explicit priming and avatar genderComputers in Human Behavior7814215010.1016/j.chb.2017.09.031Open DOISearch in Google Scholar
Lakoff, G., (2008). Women, fire, and dangerous things: What categories reveal about the mind. University of Chicago press.LakoffG.2008Women, fire, and dangerous things: What categories reveal about the mindUniversity of Chicago pressSearch in Google Scholar
Lee, J. E. R., Nass, C. I., & Bailenson, J. N. (2014). Does the mask govern the mind?: Effects of arbitrary gender representation on quantitative task performance in avatar-represented virtual groups. Cyberpsychology, Behavior, and Social Networking, 17(4), 248–254. doi:10.1089/cyber.2013.0358LeeJ. E. R.NassC. I.BailensonJ. N.2014Does the mask govern the mind?: Effects of arbitrary gender representation on quantitative task performance in avatar-represented virtual groupsCyberpsychology, Behavior, and Social Networking17424825410.1089/cyber.2013.0358Open DOISearch in Google Scholar
Leonardi, P. M., Huysman, M., & Steinfield, C. (2013). Enterprise social media: Definition, history, and prospects for the study of social technologies in organizations. Journal of Computer-Mediated Communication, 19(1), 1–19. doi:10.1111/jcc4.12029LeonardiP. M.HuysmanM.SteinfieldC.2013Enterprise social media: Definition, history, and prospects for the study of social technologies in organizationsJournal of Computer-Mediated Communication19111910.1111/jcc4.12029Open DOISearch in Google Scholar
Lester, D., & Sheehan, D. (1980). Attitudes of supervisors toward short police officers. Psychological Reports, 47(2), 462. doi:10.2466/pr0.1980.47.2.462LesterD.SheehanD.1980Attitudes of supervisors toward short police officersPsychological Reports47246210.2466/pr0.1980.47.2.462Open DOISearch in Google Scholar
Lytras, M. D., Mathkour, H. I., Abdalla, H., Al-Halabi, W., Yanez-Marquez, C., & Siqueira, S. W. M. (2015). An emerging–Social and emerging computing enabled philosophical paradigm for collaborative learning systems: Toward high effective next generation learning systems for the knowledge society. Computers in Human Behavior, 51, 557–561. doi:10.1016/j.chb.2015.06.004LytrasM. D.MathkourH. I.AbdallaH.Al-HalabiW.Yanez-MarquezC.SiqueiraS. W. M.2015An emerging–Social and emerging computing enabled philosophical paradigm for collaborative learning systems: Toward high effective next generation learning systems for the knowledge societyComputers in Human Behavior5155756110.1016/j.chb.2015.06.004Open DOISearch in Google Scholar
Makransky, G., Lilleholt, L., & Aaby, A. (2017). Development and validation of the Multimodal Presence Scale for virtual reality environments: A confirmatory factor analysis and item response theory approach. Computers in Human Behavior, 72, 276–285. doi:10.1016/j.chb.2017.02.066MakranskyG.LilleholtL.AabyA.2017Development and validation of the Multimodal Presence Scale for virtual reality environments: A confirmatory factor analysis and item response theory approachComputers in Human Behavior7227628510.1016/j.chb.2017.02.066Open DOISearch in Google Scholar
McGuire, W. J. (1968). Personality and attitude change: An information-processing theory. Psychological foundations of attitudes, 171, 196.McGuireW. J.1968Personality and attitude change: An information-processing theoryPsychological foundations of attitudes17119610.1016/B978-1-4832-3071-9.50013-1Search in Google Scholar
Miller, W., Kerr, B., & Reid, M. (1999). A national study of gender-based occupational segregation in municipal bureaucracies: Persistence of glass walls?. Public Administration Review, 59, 218–230. doi:10.2307/3109950MillerW.KerrB.ReidM.1999A national study of gender-based occupational segregation in municipal bureaucracies: Persistence of glass walls?Public Administration Review5921823010.2307/3109950Open DOISearch in Google Scholar
Moeller, S. K., Robinson, M. D., & Zabelina, D. L. (2008). Personality dominance and preferential use of the vertical dimension of space: Evidence from spatial attention paradigms. Psychological Science, 19(4), 355–361. doi:10.1111/j.1467-9280.2008.02093.xMoellerS. K.RobinsonM. D.ZabelinaD. L.2008Personality dominance and preferential use of the vertical dimension of space: Evidence from spatial attention paradigmsPsychological Science19435536110.1111/j.1467-9280.2008.02093.xOpen DOISearch in Google Scholar
Nakamura, L. (2009). Don’t hate the player, hate the game: The racialization of labor in World of Warcraft. Critical Studies in Media Communication, 26(2), 128–144. doi:10.1080/15295030902860252NakamuraL.2009Don’t hate the player, hate the game: The racialization of labor in World of WarcraftCritical Studies in Media Communication26212814410.1080/15295030902860252Open DOISearch in Google Scholar
Nakamura, L. (2013). Cybertypes: Race, ethnicity, and identity on the internet. Routledge.NakamuraL.2013Cybertypes: Race, ethnicity, and identity on the internetRoutledgeSearch in Google Scholar
Noll, J., Beecham, S., & Richardson, I. (2011). Global software development and collaboration: Barriers and solutions. ACM Inroads, 1(3), 66–78. doi:10.1145/1835428.1835445NollJ.BeechamS.RichardsonI.2011Global software development and collaboration: Barriers and solutionsACM Inroads13667810.1145/1835428.1835445Open DOISearch in Google Scholar
Nowak, K. L., & Fox, J. (2018). Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations. Review of Communication Research, 6, 30–53.NowakK. L.FoxJ.2018Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representationsReview of Communication Research6305310.12840/issn.2255-4165.2018.06.01.015Search in Google Scholar
Nowak, K. L., Hamilton, M. A., & Hammond, C. C. (2009). The effect of image features on judgments of homophily, credibility, and intention to use as avatars in future interactions. Media Psychology, 12(1), 50–76. doi:10.1080/15213260802669433NowakK. L.HamiltonM. A.HammondC. C.2009The effect of image features on judgments of homophily, credibility, and intention to use as avatars in future interactionsMedia Psychology121507610.1080/15213260802669433Open DOISearch in Google Scholar
Nowak, K. L., & Rauh, C. (2005). The influence of the avatar on online perceptions of anthropomorphism, androgyny, credibility, homophily, and attraction. Journal of Computer-Mediated Communication, 11(1), 153–178. doi:10.1111/j.1083-6101.2006.tb00308.xNowakK. L.RauhC.2005The influence of the avatar on online perceptions of anthropomorphism, androgyny, credibility, homophily, and attractionJournal of Computer-Mediated Communication11115317810.1111/j.1083-6101.2006.tb00308.xOpen DOISearch in Google Scholar
Palomares, N. A., & Lee, E. J. (2010). Virtual gender identity: The linguistic assimilation to gendered avatars in computer-mediated communication. Journal of Language and Social Psychology, 29(1), 5–23. doi:10.1177/0261927×09351675PalomaresN. A.LeeE. J.2010Virtual gender identity: The linguistic assimilation to gendered avatars in computer-mediated communicationJournal of Language and Social Psychology29152310.1177/0261927×09351675Open DOISearch in Google Scholar
Peck, T. C., Good, J. J., & Bourne, K. A. (2020, April). Inducing and mitigating stereotype threat through gendered virtual body-swap illusions. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1–13).PeckT. C.GoodJ. J.BourneK. A.2020AprilInducing and mitigating stereotype threat through gendered virtual body-swap illusionsInProceedings of the 2020 CHI Conference on Human Factors in Computing Systems11310.1145/3313831.3376419Search in Google Scholar
Roberts, L. M. (2005). Changing faces: Professional image construction in diverse organizational settings. Academy of Management Review, 30(4), 685–711. doi:10.5465/amr.2005.18378873RobertsL. M.2005Changing faces: Professional image construction in diverse organizational settingsAcademy of Management Review30468571110.5465/amr.2005.18378873Open DOISearch in Google Scholar
Rudman, L. A., & Heppen, J. B. (2003). Implicit romantic fantasies and women's interest in personal power: A glass slipper effect?. Personality and Social Psychology Bulletin, 29(11), 1357–1370. doi:10.1177/0146167203256906RudmanL. A.HeppenJ. B.2003Implicit romantic fantasies and women's interest in personal power: A glass slipper effect?Personality and Social Psychology Bulletin29111357137010.1177/0146167203256906Open DOISearch in Google Scholar
Ryan, M. K., & Haslam, S. A. (2007). The glass cliff: Exploring the dynamics surrounding the appointment of women to precarious leadership positions. Academy of Management Review, 32(2), 549–572. doi:10.5465/amr.2007.24351856RyanM. K.HaslamS. A.2007The glass cliff: Exploring the dynamics surrounding the appointment of women to precarious leadership positionsAcademy of Management Review32254957210.5465/amr.2007.24351856Open DOISearch in Google Scholar
Schneider, D. J. (2004). The psychology of stereotyping. New York: GuilfordSchneiderD. J.2004The psychology of stereotypingNew YorkGuilfordSearch in Google Scholar
Slater, M., Rovira, A., Southern, R., Swapp, D., Zhang, J. J., Campbell, C., & Levine, M. (2013). Bystander responses to a violent incident in an immersive virtual environment. PloS One, 8(1), e52766. doi:10.1371/journal.pone.0052766SlaterM.RoviraA.SouthernR.SwappD.ZhangJ. J.CampbellC.LevineM.2013Bystander responses to a violent incident in an immersive virtual environmentPloS One81e5276610.1371/journal.pone.0052766Open DOISearch in Google Scholar
Slater, M., & Sanchez-Vives, M. V. (2016). Enhancing our lives with immersive virtual reality. Frontiers in Robotics and AI, 3, 74. doi:10.3389/frobt.2016.00074SlaterM.Sanchez-VivesM. V.2016Enhancing our lives with immersive virtual realityFrontiers in Robotics and AI37410.3389/frobt.2016.00074Open DOISearch in Google Scholar
Steed, A., & Oliveira, M. F. (2009). Networked graphics: Building networked games and virtual environments. Elsevier.SteedA.OliveiraM. F.2009Networked graphics: Building networked games and virtual environmentsElsevierSearch in Google Scholar
Stromer-Galley, J., & Martey, R. M. (2009). Visual spaces, norm governed places: The influence of spatial context online. New Media and Society, 11(6), 1041–1060. doi:10.1177/1461444809336555Stromer-GalleyJ.MarteyR. M.2009Visual spaces, norm governed places: The influence of spatial context onlineNew Media and Society1161041106010.1177/1461444809336555Open DOISearch in Google Scholar
Tabachnick, B. G., & Fidell, L. S. (2013). Using multivariate statistics, 6th ed. Boston: Pearson Education.TabachnickB. G.FidellL. S.2013Using multivariate statistics6th ed.BostonPearson EducationSearch in Google Scholar
Tredinnick, L. (2018). Virtual realities in the business world. Business Information Review, 35(1), 39–42. doi:10.1177/0266382118762257TredinnickL.2018Virtual realities in the business worldBusiness Information Review351394210.1177/0266382118762257Open DOISearch in Google Scholar
Walker, M. E., Szafir, D., & Rae, I. (2019). The influence of size in augmented reality telepresence avatars. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 538–546). IEEE.WalkerM. E.SzafirD.RaeI.2019The influence of size in augmented reality telepresence avatarsIn2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)538546IEEE10.1109/VR.2019.8798152Search in Google Scholar
Walther, J. B. (1992). Interpersonal effects in computer-mediated interaction: A relational perspective. Communication Research, 19(1), 52–90. doi:10.1177/009365092019001003WaltherJ. B.1992Interpersonal effects in computer-mediated interaction: A relational perspectiveCommunication Research191529010.1177/009365092019001003Open DOISearch in Google Scholar
Walton, G. M., & Cohen, G. L. (2003). Stereotype lift. Journal of Experimental Social Psychology, 39(5), 456–467. doi:10.1016/S0022-1031(03)00019-2WaltonG. M.CohenG. L.2003Stereotype liftJournal of Experimental Social Psychology39545646710.1016/S0022-1031(03)00019-2Open DOISearch in Google Scholar
Wauck, H., Lucas, G., Shapiro, A., Feng, A., Boberg, J., & Gratch, J. (2018, April). Analyzing the effect of avatar self-similarity on men and women in a search and rescue game. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 1–12). doi:10.1145/3173574.3174059WauckH.LucasG.ShapiroA.FengA.BobergJ.GratchJ.2018AprilAnalyzing the effect of avatar self-similarity on men and women in a search and rescue gameInProceedings of the 2018 CHI Conference on Human Factors in Computing Systems11210.1145/3173574.3174059Open DOISearch in Google Scholar
Williams, D., Consalvo, M., Caplan, S., & Yee, N. (2009). Looking for gender: Gender roles and behaviors among online gamers. Journal of Communication, 59(4), 700–725. doi:10.1111/j.1460-2466.2009.01453.xWilliamsD.ConsalvoM.CaplanS.YeeN.2009Looking for gender: Gender roles and behaviors among online gamersJournal of Communication59470072510.1111/j.1460-2466.2009.01453.xOpen DOISearch in Google Scholar
Williams, J. C., & Multhaup, M. (2018). For women and minorities to get ahead, managers must assign work fairly. Harvard Business Review, 5. Retrieved from https://hbr.org/2018/03/for-women-and-minorities-to-get-ahead-managers-must-assign-work-fairlyWilliamsJ. C.MulthaupM.2018For women and minorities to get ahead, managers must assign work fairlyHarvard Business Review5Retrieved from https://hbr.org/2018/03/for-women-and-minorities-to-get-ahead-managers-must-assign-work-fairlySearch in Google Scholar
Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: A presence questionnaire. Presence, 7(3), 225–240.WitmerB. G.SingerM. J.1998Measuring presence in virtual environments: A presence questionnairePresence7322524010.1162/105474698565686Search in Google Scholar
Yee, N., & Bailenson, J. (2007). The Proteus effect: The effect of transformed self-representation on behavior. Human Communication Research, 33(3), 271–290. doi:10.1111/j.1468-2958.2007.00299.xYeeN.BailensonJ.2007The Proteus effect: The effect of transformed self-representation on behaviorHuman Communication Research33327129010.1111/j.1468-2958.2007.00299.xOpen DOISearch in Google Scholar