This work is licensed under the Creative Commons Attribution 4.0 International License.
Sheridan, K. M., Veenema, S., Winner, E., & Hetland, L. (2022). Studio thinking 3: The real benefits of visual arts education. Teachers College Press.Search in Google Scholar
Ulger, K. (2018). The effect of problem-based learning on the creative thinking and critical thinking disposition of students in visual arts education. Interdisciplinary Journal of Problem-Based Learning, 12(1).Search in Google Scholar
Costantino, T. (2018). STEAM by another name: Transdisciplinary practice in art and design education. Arts education policy review, 119(2), 100-106.Search in Google Scholar
Sayfullaev, N. (2019). Current Issues on Fine ARTS Education: Continuity and Prospects for Development. Religación: Revista de Ciencias Sociales y Humanidades, 4(20), 192-194.Search in Google Scholar
Som, S., Mathew, D. J., & Vincs, K. (2023, January). Virtual Reality for Creativity Practice and Art and Design Education: A Literature Review. In International Conference on Research into Design (pp. 1011-1022). Singapore: Springer Nature Singapore.Search in Google Scholar
Mentis Köksoy, A. (2018). Investigation of Art Literacy Levels of Fine Arts Education Students. Educational Research and Reviews, 13(8), 319-327.Search in Google Scholar
Bower, M., DeWitt, D., & Lai, J. W. (2020). Reasons associated with preservice teachers’ intention to use immersive virtual reality in education. British Journal of Educational Technology, 51(6), 2215-2233.Search in Google Scholar
Schott, C., & Marshall, S. (2021). Virtual reality for experiential education: a user experience exploration. Australasian Journal of Educational Technology, 37(1), 96-110.Search in Google Scholar
Alshammari, S. H. (2019). The role of virtual reality in enhancing students’ learning. International Journal of Educational Technology and Learning, 7(1), 1-6.Search in Google Scholar
Mehrfard, A., Fotouhi, J., Taylor, G., Forster, T., Armand, M., Navab, N., & Fuerst, B. (2021). Virtual reality technologies for clinical education: evaluation metrics and comparative analysis. Computer Methods in Biomechanics and Biomedical Engineering: Imaging & Visualization, 9(3), 233-242.Search in Google Scholar
Alizadehsalehi, S., Hadavi, A., & Huang, J. C. (2019). Virtual reality for design and construction education environment. AEI 2019, 193-203.Search in Google Scholar
Yang, X., Cheng, P. Y., Liu, X., & Shih, S. P. (2024). The impact of immersive virtual reality on art education: A study of flow state, cognitive load, brain state, and motivation. Education and Information Technologies, 29(5), 6087-6106.Search in Google Scholar
Bäck, R. M., Wenrich, R., & Dorner, B. (2021, May). Getting there? Together. Cultural framing of augmented and virtual reality for art education. In 2021 7th International Conference of the Immersive Learning Research Network (iLRN) (pp. 1-8). IEEE.Search in Google Scholar
Hu-Au, E., & Lee, J. J. (2017). Virtual reality in education: a tool for learning in the experience age. International Journal of Innovation in Education, 4(4), 215-226.Search in Google Scholar
Shakirova, N. D., Al Said, N., & Konyushenko, S. M. (2020). The use of virtual reality in geo-education. International Journal of Emerging Technologies in Learning (Online), 15(20), 59.Search in Google Scholar
Fernandez, M. (2017). Augmented virtual reality: How to improve education systems. Higher Learning Research Communications, 7(1), 1-15.Search in Google Scholar
Kamińska, D., Sapiński, T., Wiak, S., Tikk, T., Haamer, R. E., Avots, E., ... & Anbarjafari, G. (2019). Virtual reality and its applications in education: Survey. Information, 10(10), 318.Search in Google Scholar
Martín-Gutiérrez, J., Mora, C. E., Añorbe-Díaz, B., & González-Marrero, A. (2017). Virtual technologies trends in education. Eurasia journal of mathematics, science and technology education, 13(2), 469-486.Search in Google Scholar
Gang Hao & Ling Cao.(2024).Action capture and VR interactive system for online experimental teaching. Entertainment Computing100669-.Search in Google Scholar
Andrea Westphal, Eric Richter, Rebecca Lazarides & Yizhen Huang.(2024).More I-talk in student teachers’ written reflections indicates higher stress during VR teaching. Computers & Education 104987-.Search in Google Scholar
Jiansong Zhao, Intan Khasumarlina binti Mohd Khalid, Fangfang Wan & Pingfei Zhang.(2024).Practice and Exploration of Blended Teaching Based on VR Animation Laws of Motion Course. Applied Mathematics and Nonlinear Sciences(1),Search in Google Scholar
Zhang Yanxiang, Wang Ya, Fan Guimin, Song Yi & Hu Yunfeng.(2023).Multimodal teaching analytics: the application of SCORM courseware technology integrating 360-degree panoramic VR in historical courses. Scientific Reports(1),18893-18893.Search in Google Scholar
Zhang Fang.(2023).Teaching Reform of Cultural and Creative Product Design Based on Virtual Reality (VR) Technology. International Journal of Web-Based Learning and Teaching Technologies (IJWLTT) (2),1-15.Search in Google Scholar