This work is licensed under the Creative Commons Attribution 4.0 International License.
Hinojo Lucena, F. J., Lopez Belmonte, J., Fuentes Cabrera, A., Trujillo Torres, J. M., & Pozo Sanchez, S. (2020). Academic effects of the use of flipped learning in physical education. International journal of environmental research and public health, 17(1), 276.Search in Google Scholar
Faure, C., Limballe, A., Bideau, B., & Kulpa, R. (2020). Virtual reality to assess and train team ball sports performance: A scoping review. Journal of sports Sciences, 38(2), 192-205.Search in Google Scholar
Huang, X., Huang, X., & Wang, X. (2021). Construction of the Teaching Quality Monitoring System of Physical Education Courses in Colleges and Universities Based on the Construction of Smart Campus with Artificial Intelligence. Mathematical Problems in Engineering, 2021, 1-11.Search in Google Scholar
Kavanagh, S., Luxton-Reilly, A., Wuensche, B., & Plimmer, B. (2017). A systematic review of virtual reality in education. Themes in science and technology education, 10(2), 85-119.Search in Google Scholar
Webster, C. A., D’Agostino, E., Urtel, M., McMullen, J., Culp, B., Loiacono, C. A. E., & Killian, C. (2021). Physical education in the COVID era: Considerations for online program delivery using the comprehensive school physical activity program framework. Journal of Teaching in Physical Education, 40(2), 327-336.Search in Google Scholar
Almusawi, H. A., Durugbo, C. M., & Bugawa, A. M. (2021). Innovation in physical education: Teachers’ perspectives on readiness for wearable technology integration. Computers & Education, 167, 104185.Search in Google Scholar
Koekoek, J., & Van Hilvoorde, I. (2019). Digital Technology in Physical Education. Routledge.Search in Google Scholar
Marougkas, A., Troussas, C., Krouska, A., & Sgouropoulou, C. (2024). How personalized and effective is immersive virtual reality in education? A systematic literature review for the last decade. Multimedia Tools and Applications, 83(6), 18185-18233.Search in Google Scholar
Lee, H. S., & Lee, J. (2021). Applying artificial intelligence in physical education and future perspectives. Sustainability, 13(1), 351.Search in Google Scholar
Li, D., Yi, C., & Gu, Y. (2021). Research on College Physical Education and Sports Training Based on Virtual Reality Technology. Mathematical Problems in Engineering, 2021, 1-8.Search in Google Scholar
Ahir, K., Govani, K., Gajera, R., & Shah, M. (2020). Application on virtual reality for enhanced education learning, military training and sports. Augmented Human Research, 5, 1-9.Search in Google Scholar
Ding, Y., Li, Y., & Cheng, L. (2020). Application of Internet of Things and virtual reality technology in college physical education. Ieee Access, 8, 96065-96074.Search in Google Scholar
Wang, N., Rahman, M. N. A., & Lim, B. H. (2022). Teaching and curriculum of the preschool physical education major direction in colleges and universities under virtual reality technology. Computational Intelligence and Neuroscience, 2022.Search in Google Scholar
Wang, Y. (2021). Physical Education Teaching in Colleges and Universities Assisted by Virtual Reality Technology Based on Artificial Intelligence. Mathematical Problems in Engineering, 2021, 1-11.Search in Google Scholar
Calabuig-Moreno, F., González-Serrano, M. H., Fombona, J., & Garcia-Tascon, M. (2020). The emergence of technology in physical education: A general bibliometric analysis with a focus on virtual and augmented reality. Sustainability, 12(7), 2728.Search in Google Scholar
Chang, K. E., Zhang, J., Huang, Y. S., Liu, T. C., & Sung, Y. T. (2020). Applying augmented reality in physical education on motor skills learning. Interactive Learning Environments, 28(6), 685-697.Search in Google Scholar