This work is licensed under the Creative Commons Attribution 4.0 International License.
Prince, L. (2018). Conceptualizing television viewing in the digital age: Patterns of exposure and the cultivation process.Search in Google Scholar
Connelly, T. (2022). Accelerated culture: exploring time and space in cinema, television and new media in the digital age.Search in Google Scholar
Minwu, Y. (2021). Film and television culture dissemination based on zynq embedded digital image processing. Microprocessors and Microsystems, 82(9), 103921.Search in Google Scholar
Lin, Z. (2020). Commercialization of creative videos in china in the digital platform age. Television & New Media(6), 152747642095358.Search in Google Scholar
Li, L. (2022). The influence of digital twins on the methods of film and television creation. Computers and Electrical Engineering.Search in Google Scholar
Yong, X., Xinxin, T., Su, Z., Yao, W., & Rui, C. (2020). Construction and application of digital creative platform for digital creative industry based on smart city concept. Computers & Electrical Engineering, 87, 106748.Search in Google Scholar
Zhai, Z. Y. (2020). The integrated development strategy of cultural and creative industries in the era of big data. Francis Academic Press(8).Search in Google Scholar
Frich, J., Biskjaer, M. M., Vermulen, M. D., Remy, C., & Dalsgaard, P. (2019). Strategies in Creative Professionals’ Use of Digital Tools Across Domains. the 2019.Search in Google Scholar
Deng, L. (2020). Application of post-editing skills in film and television creation under the background of new media. Journal of Physics: Conference Series, 1648.Search in Google Scholar
Xin, G. (2018). Digital Application of Special Effect in Visual Design. International Conference on Education, Economics, Social Science, Arts, Sports and Management Engineering.Search in Google Scholar
Li, J., & Wang, J. (2023). Digital animation multimedia information synthesis based on mixed reality framework with specialized Analysis on speech data. International journal of speech technology.Search in Google Scholar
Wang, Z. (2021). Analysis on the Application of Video Editing Skills Based on Image Mosaic in Film and Television Works.Search in Google Scholar
Du, N., & Yu, C. (2020). Application and Research of VR Virtual Technology in Film and Television Art. CIPAE 2020: 2020 International Conference on Computers, Information Processing and Advanced Education.Search in Google Scholar
Zhang, J., Zhang, M., Liu, Y., & Cui, R. (2021). Research on the integration of media literacy innovative concept and entrepreneurship education and digital dynamic creative expression talents. Frontiers in psychology.Search in Google Scholar
Li, Y. (2019). Impact of artificial intelligence on creative digital content production. Next-Generation Convergence Information Service Technology Society(2).Search in Google Scholar
Huang, L., & Jia, Y. (2022). Innovation and development of cultural and creative industries based on big data for industry 5.0. Scientific Programming.Search in Google Scholar
Zhang, M., Zhu, Z., & Tian, Y. (2020). Application research of virtual reality technology in film and television technology. IEEE Access, PP(99), 1-1.Search in Google Scholar
Karakus, M., Buket Turhan Türkkan, & Namli, N. A. (2020). Investigation of the effect of digital storytelling on cultural awareness and creative thinking. TED EĞİTİM VE BİLİM.Search in Google Scholar