Criterion | Comments | |
---|---|---|
Patients | Therapists | |
Usability in mobile situations and outside | Would be more comfortable without the cable (1) | Would be better to do the exercise with tablet (1) |
Laptop carried in backpack (2) | ||
Calibration can be difficult under varying luminance conditions(1) | ||
Usability with glasses | Uncomfortable to wear with own pair of glasses (1) | Calibration can be difficult with glasses/lenses (2) |
Improvement of feedback | Watching the eye movements to give feedback is a good addition to the performed exercises (1) | Watching the eye movements to give feedback is a good addition to the performed exercises (1) |
Confirmation that the client is actually doing the scan rhythm (1) | ||
Have not watched the recording, but expect it to be good material to reflect on exercise(1) | ||
Easy to use/no disruption of regular procedure of therapy session | Eye cameras in the field of view, could be corrected (3) | Need practice to perform setup of device (1) |
Eye cameras in the field of view, could be corrected (1) | ||
Laptop cannot be closed; that would stop recording (1) | ||
Battery of the laptop was empty before end of session (1) | ||
In exercise 1 (calling out numbers presented on a large screen) it is not possible to watch eye movements and screen at the same time (1) |
Exercise | Scenarios |
---|---|
Walking along a virtual hallway | 1: Empty hallway with open and closed doors |
2: Hallway with traffic cones | |
3: Hallway with more traffic cones than in scenario 2 | |
4: Hallway with traffic cones, windows and doors | |
5: Different obstacles, like plants, cupboards, bins, traffic cones | |
6: With people, other hallways on the side, windows and doors | |
Crossing a road | 1: Without traffic or pedestrians |
2: With traffic and pedestrians | |
Walking along a pavement | 1: with construction site |
Criterion | Comments | |
---|---|---|
Patients | Controls | |
Immersive and pleasant virtual environment | Did not feel as safe as when walking in the hallway: cars were too close to me (1) |
Adding sound would be helpful; horn before collision with car (1) |
Category | Visual field | Age | Gender | Glasses/Lens | |
---|---|---|---|---|---|
Beginner | Hemianopia on left side | 63 | M | OD: S +0.50 | OS: S +0.50 |
Beginner | Hemianopia on left side | 20 | F | OD: S -0.5 | OS: S -1 |
Intermediate | Hemianopia on left side | 70 | M | OD: S-6.25 | OS: S-5.25 |
Intermediate | Hemianopia on right side | 41 | M | OD: S-4.25 | OS: S-4.50 |
Intermediate | Hemianopia on right side | 65 | M | OD: S-2.75 | OS: SO |
Advanced | Quadrantanopia upper left | 53 | M | OD:S+1.50 | OS: S +1.25 |
Advanced | Hemianopia on right side | 52 | M | No glasses |
Criterion | Comments | |
---|---|---|
Patients | Controls | |
Large range of mobility | Turning around a lot is irritating, would prefer to continue walking (2) | Range of mobility too short for this exercise (1) |
Cables are in the way when turning therefore 1 have to remember which way to turn (2) | Cable in the setup make it harder to move in VR (1) | |
Safety | Scenery going blank when turning leads to problems with balance (1) | Higher risk of injury than when exercise is done in actual hallway (1) |
Visual field defect | Age | Gender | Glasses/Lenses |
---|---|---|---|
Hemianopia on right side | 46 | M | Multifocal, +1,2 |
Hemianopia on right side | 70 | M | Multifocal, +0,8 |
Hemianopia on right side, sparing at 20 degrees | 65 | M | Multifocal, +1 |
Hemianopia on right side | 58 | M | Multifocal, +1.25 |
Hemianopia on left side with sparing (intact vision in the foveal region of the visual field) | 56 | F | +0.8 |
Bottom right quadrantanopia | 65 | F | Multifocal +1 |
Intact | 65 | M | Glasses (no further specification) |
Intact | 27 | M | Glasses (no further specification) |
Intact | 30 | M | No glasses or lenses |
Intact | 70 | F | Glasses (no further specification) |
Criterion | Comments | |
---|---|---|
Patients | Controls | |
Immersive and pleasant virtual environment | Scenery was a bit too crowded (1) | |
Avoid motion sickness | Scenery stopped moving due to an error. This led to dizziness (1) | |
Moving in VR | Range of movement too short (1) |