Research on Bounding Volume Boxes Collision Detection Algorithm in Virtual Reality Technology
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07. Mai 2018
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Online veröffentlicht: 07. Mai 2018
Seitenbereich: 84 - 88
DOI: https://doi.org/10.21307/ijanmc-2018-041
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© 2018 Wan Chao et al., published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
This paper take the development of virtual campus roaming system as an example. Aiming at the defects of the different kinds of bounding boxes collision detection technology, analyzes the advantages of the hybrid hierarchical bounding box collision detection algorithm based on spheres and oriented bounding box, and described the way to construct it. Finally, the algorithm is tested in the VC and Unity3d engine, a good result is obtained.