Web of Science Scopus Google Scholar |
Over 171 million records Over 46 million records It is not feasible to gauge the quantity of cataloged papers because of the continuous uploading of content. |
1 | “Virtual Reality” AND merchandising |
2 | “Virtual Reality” AND merchandising AND emotion |
3 | “Virtual Reality” AND merchandising AND Arousal |
4 | “Virtual Reality” AND merchandising AND Valence |
5 | “Virtual Reality” AND product AND emotion |
6 | “Virtual Reality” AND “visual merchandising” |
7 | “Virtual Reality” AND “visual merchandising” AND emotion |
8 | “Virtual Reality” AND “visual merchandising” AND Arousal |
9 | “Virtual Reality” AND “visual merchandising” AND Valence |
10 | VR AND merchandising |
11 | VR AND merchandising AND emotion |
12 | VR AND merchandising AND Arousal |
13 | VR AND merchandising AND Valence |
14 | VR AND “visual merchandising” |
15 | VR AND “visual merchandising” AND emotion |
16 | VR AND “visual merchandising” AND Arousal |
17 | VR AND “visual merchandising” AND Valence |
18 | VR AND product AND emotion |
20 | “Virtual Reality” AND “point of purchase” AND emotion |
22 | VR AND “point of purchase” AND emotion |
1 | “Virtual Reality” AND merchandising | 24 | 47 |
2 | “Virtual Reality” AND merchandising AND emotion | 0 | 5 |
3 | “Virtual Reality” AND merchandising AND Arousal | 1 | 4 |
4 | “Virtual Reality” AND merchandising AND Valence | 0 | 0 |
5 | “Virtual Reality” AND product AND emotion | 118 | 68 |
6 | “Virtual Reality” AND “visual merchandising” | 7 | 7 |
7 | “Virtual Reality” AND “visual merchandising” AND emotion | 0 | 0 |
8 | “Virtual Reality” AND “visual merchandising” AND Arousal | 1 | 1 |
9 | “Virtual Reality” AND “visual merchandising” AND Valence | 0 | 0 |
10 | VR AND merchandising | 13 | 27 |
11 | VR AND merchandising AND emotion | 0 | 3 |
12 | VR AND merchandising AND Arousal | 0 | 2 |
13 | VR AND merchandising AND Valence | 0 | 0 |
14 | VR AND “visual merchandising” | 2 | 1 |
15 | VR AND “visual merchandising” AND emotion | 0 | 0 |
16 | VR AND “visual merchandising” AND Arousal | 0 | 0 |
17 | VR AND “visual merchandising” AND Valence | 0 | 0 |
18 | VR AND product AND emotion | 51 | 41 |
20 | “Virtual Reality” AND “point of purchase” AND emotion | 0 | 0 |
22 | VR AND “point of purchase” AND emotion | 0 | 0 |