Open Access

Animating multiple interacting miscible and immiscible fluids based on particle simulation


Cite

We present a particle-based approach for animating multiple interacting liquids that can handle number of immiscible fluids as well as number of miscible fluids in our simulation framework. We solve the usual problem of robust interface tracking, between immiscible fluids, by reconstructing the zero level set of our novel composite implicit function, see Fig. 1 left and center. It’s recurrent formulation handles directly interfaces between any number of liquids including the free surfaces. We model the miscible fluids by tracking concentrations of dissolved materials in the vicinity of each particle. Flick’s law is applied for the Laplacian-based diffusion of concentrations, see Fig. 1 right. Particle sedimentation is achieved by directional advection along the settling velocity. The diffusion-advection equation is discretized by particles using the Lagrangian formulation. The proposed improvements can be easily implemented into the common Smoothed Particle Hydrodynamics (SPH) simulations framework

ISSN:
1336-9180
Language:
English