The Corona period created great challenges in the teaching and learning process. This presentation describes a research based on studying the subject of big data using virtual escape rooms. Due to the period it was decided that the final task in the Big Data course would be to build a virtual escape room that deals with a topic from the world of Big Data. The aim of the study was to examine how the understanding of various topics related to Big Data is sharpened when they are taught through virtual escape rooms. Each group of students chose a topic from the world of big data and built a virtual escape room around it. Peer learning was then performed, and each group edited rooms of other groups, so that each group learned about a variety of topics related to the big data world. By monitoring peer learning it was possible to assess the nature of the learning process experienced by the group. This unique learning allows for flexibility in terms of time and place in holding meetings. The interactions between the various group members contribute to enrichment the knowledge and the development of creative ideas.

According to the results of the study, this type of learning sharpened different skills among the participants - social, communicative and thinking. It also developed a deep understanding when the escape room practically demonstrates the topic of big data in an optimal way through a variety of representations. During the activity in the escape room there is created an interesting and original connection between the materials and the ideas, open to a variety of interpretations. Digital tools are used effectively and creatively that contribute to understanding the message (Kemp, 2018).