Open Access

Virtual reality architectural spaces and the shift of populace in online social VR platforms in 2020


Cite

1. Achten H.H., Vries de B., Jessurun J. (2000), DDDoolz – A Virtual Reality Sketchtool for Early Design, In: Proceedings of CAADRIA Conference, Singapore, p. 451-460. Search in Google Scholar

2. Asanowicz A. (2014), The phenomenology and philosophy of simulacra influence on the VR, “Architecturae et Artibus” Vol. 6, p. 5−8. Search in Google Scholar

3. Bum C.-H., Mahoney T.Q., Choi C. (2018), A Comparative Analysis of Satisfaction and Sustainable Participation in Actual Leisure Sports and Virtual Reality Leisure Sports, “Sustainability” Vol. 10, 3475. Search in Google Scholar

4. Fonseca D., Cavalcanti J., Peña E., Valls V., Sanchez-Sepúlveda M., Moreira F., Navarro I., Redondo E. (2021), Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education, “Sensors” Vol. 21, 3102. Search in Google Scholar

5. Gómez-Tone H.C., Bustamante Escapa J., Bustamante Escapa P., Martin-Gutierrez J. (2021), The Drawing and Perception of Architectural Spaces through Immersive Virtual Reality, “Sustainability” Vol. 13, 6223. Search in Google Scholar

6. Karuzaki E., Partarakis N., Patsiouras N., Zidianakis E., Katzourakis A., Pattakos A., Kaplanidi D., Baka E., Cadi N., Magnenat-Thalmann N., Ringas C., Tasiopoulou E., Zabulis X. (2021), Realistic Virtual Humans for Cultural Heritage Applications, “Heritage” Vol. 8, 4148-4171. Search in Google Scholar

7. Komarzyńska-Świeściak E., Adams B., Thomas L. (2021), Transition from Physical Design Studio to Emergency Virtual Design Studio. Available Teaching and Learning Methods and Tools—A Case Study, “Buildings” Vol. 11, 312. Search in Google Scholar

8. Kurkiewicz D. (2003), Wirtualna architektura – granica wyobraźni, „Czasopismo Techniczne. Architektura” Vol. 100, 8-A. Search in Google Scholar

9. Montag C., Diefenbach S. (2018), Towards Homo Digitalis: Important Research Issues for Psychology and the Neurosciences at the Dawn of the Internet of Things and the Digital Society, “Sustainability” Vol. 10, 415.10.3390/su10020415 Search in Google Scholar

10. Salwierz A., Szymczyk T. (2020), Methods of creating realistic spaces – 3D scanning and 3D modeling, “Journal of Computer Sciences Institute” Vol. 14, p. 101 – 108. Search in Google Scholar

11. Shao D., Lee I.-J. (2020), Acceptance and Influencing Factors of Social Virtual Reality in the Urban Elderly, “Sustainability” Vol. 12, 9345. Search in Google Scholar

12. Skoczylas O. (2018), Emotional reactions of the respondents compared to different ways of perceiving the square in front of the WICA building of the Lublin University of Technology, “Teka Komisji Architektury, Urbanistyki i Studiów Krajobrazowych” vol. 14, nr 3.10.35784/teka.1800 Search in Google Scholar

13. Suchłocka K., Siewczyński B., Szot J. (2020), Architecture in the age of digitalization and coding meanings, “Przestrzeń i Forma” Vol. 44, p. 177-190. Search in Google Scholar

14. Świt-Jankowska B. (2010), Współczesne narzędzia pracy architekta a jakość nowo projektowanej przestrzeni mieszkalnej, „Architecturae et Artibus” Vol. 2, no. 2. Search in Google Scholar

15. Urbanowicz B., Szuliński T. (2020), Wirtualna rzeczywistość w architekturze. Zastosowania i korzyści, „Builder” Vol. 24, no. 2.10.5604/01.3001.0013.7542 Search in Google Scholar

16. Van N.T.T., Vrana V., Duy N.T., Minh D.X.H., Dzung P.T., Mondal S.R., Das S. (2020), The Role of Human– Machine Interactive Devices for Post-COVID- 19 Innovative Sustainable Tourism in Ho Chi Minh City, Vietnam, “Sustainability” Vol. 12, 9523.10.3390/su12229523 Search in Google Scholar

17. https://www.goldmansachs.com/insights/pages/technology-driving-innovation-folder/virtual-andaugmented-reality/report.pdf Search in Google Scholar

eISSN:
2719-793X
Language:
English
Publication timeframe:
4 times per year
Journal Subjects:
Architecture and Design, Architecture, Architects, Buildings, Urbanism, History, Arts, general