Open Access

A Play on Words: Using Cognitive Computing as a Basis for AI Solvers in Word Puzzles


Cite

Abelson, R. P. (1980). Searle’s argument is just a set of Chinese symbols. Behavioral and Brain Sciences, 3(3), 424–425.10.1017/S0140525X00005768Search in Google Scholar

Altervista. (n.d.). Thesaurus web service. Retrieved November 2, 2015, from http://thesaurus.altervista.orgSearch in Google Scholar

Ashley, K. D., & Walker, V. R. (2013). Toward constructing evidence-based legal arguments using legal decision documents and machine learning. In Proceedings of the 14th International Conference on Artificial Intelligence and Law (pp. 176–180). Rome, Italy: ACM, New York, NY. Retrieved from http://dl.acm.org/citation.cfm?id=251462210.1145/2514601.2514622Search in Google Scholar

Bird, S., Loper, E., & Klein, E. (2009). Natural Language Processing with Python. Sebastopol, CA: O’Reilly Media.Search in Google Scholar

Boden, M. A. (2014). Computer models of creativity. AI Magazine, 30(3).Search in Google Scholar

Bringsjord, S. (2015). Theorem: General intelligence entails creativity, assuming . . . In T. R. Besold, M. Schlorlemmer, & A. Smaill (Eds.), Computational Creativity Research: Towards Creative Machines (1st ed., pp. 51–63). Paris: Atlantis Press.Search in Google Scholar

Bringsjord, S., Ferrucci, D., & Bello. (2001). Creativity, the Turing Test, and the (better) Lovelace Test. Minds and Machines, 11, 3–27.10.1023/A:1011206622741Search in Google Scholar

Cope, D. (2015). Computational Creativity and Music. In T. R. Besold, M. Schorlemmer, & A. Smaill (Eds.), Computational Creativity Research: Towards Creative Machines (pp. 309–326). Atlantis Press.Search in Google Scholar

Dannenhauer, D., & Muñoz-Avila, H. (2013). Case-based Goal Selection Inspired by IBM’s Watson. In Twenty-First International Conference on Case-Based Reasoning (ICCBR 2013). Saratoga Springs, NY: ICCBR.Search in Google Scholar

Datamuse. (n.d.). Datamuse API.Search in Google Scholar

Devarakonda, M., & Tsou, C. (2015). Automated Problem List Generation from Electronic Medical Records in IBM Watson. In Proceedings of the 27th Conference on Innovative Applications of Artificial Intelligence (pp. 3942–3947). Austin, TX: AAAI.Search in Google Scholar

Ellis, S. (2014). When Watson Gets Board: Cognitive computing as a basis for AI in tabletop games. IBM Cognitive Systems Colloquium 2014. Yorktown Heights, NY: IBM Research.Search in Google Scholar

Epstein, E. A., Schor, M. I., Iyer, B. S., Lally, A., Brown, E. W., & Cwiklik, J. (2012). Making Watson fast. IBM Journal of Research & Development, 56(3/4), 15:1–15:12.Search in Google Scholar

Epstein, S. L. (2015). Wanted: Collaborative intelligence. Artificial Intelligence, 221, 36–45. doi:10.1016/j.artint.2014.12.00610.1016/j.artint.2014.12.006Search in Google Scholar

Ferrucci, D., Brown, E., Chu-Carroll, J., Fan, J., Gondek, D., Kalyanpur, A. A., … Weltz, C. (2010). Building Watson: An Overview of the DeepQA Project. AI Magazine, (Fall), 59–79.10.1609/aimag.v31i3.2303Search in Google Scholar

Hofstadter, D. (2008). I Am a Strange Loop. New York, NY: Basic Books.Search in Google Scholar

IBM. (2015). A Symbiotic Cognitive Experience: Human-computer collaboration at the speed of thought. Retrieved November 2, 2015, from http://researcher.ibm.com/researcher/view_group.php?id=5417Search in Google Scholar

Jennings, K. (2011). My Puny Human Brain. Retrieved from http://www.slate.com/articles/arts/culturebox/2011/02/my_puny_human_brain.htmlSearch in Google Scholar

Keim, G. A., Shazeer, N., Littman, M. L., Agarwal, S., Cheves, C. M., Fitzgerald, J., … Weinmeister, K. (1999). Proverb: The Probabilistic Cruciverbalist. In Proceedings of the Sixteenth National Conference on Artificial Intelligence (pp. 710–717). AAAI.Search in Google Scholar

Littman, M. L., Keim, G. a., & Shazeer, N. (2002). A probabilistic approach to solving crossword puzzles. Artificial Intelligence, 134, 23–55. doi:10.1016/S0004-3702(01)00114-X10.1016/S0004-3702(01)00114-XSearch in Google Scholar

McMillan, R., & Dwoskin, E. (2015). IBM Crafts a Role for Artificial Intelligence in Medicine. Retrieved November 2, 2015, from http://www.wsj.com/articles/ibm-crafts-a-role-for-artificial-intelligence-in-medicine-1439265840Search in Google Scholar

Meehl, P. E., & Sellars, W. (1956). The concept of emergence. In H. Feigl & M. Scriven (Eds.), Minnesota Studies in the Philosophy of Science, Volume I: The Foundations of Science and the Concepts of Psychology and Psychoanalysis (pp. 239–252). Minneapolis, MN: University of Minnesota Press.Search in Google Scholar

Minsky, M. (1988). The Society of Mind. Retrieved from http://aurellem.org/society-of-mind/MolinoSearch in Google Scholar

Molino, P., Lops, P., Semeraro, G., de Gemmis, M., & Basile, P. (2015). Playing with knowledge: A virtual player for “Who Wants to Be a Millionaire?” that leverages question answering techniques. Artificial Intelligence, 222, 157–181. doi:10.1016/j.artint.2015.02.00310.1016/j.artint.2015.02.003Search in Google Scholar

Murdock, J. W. (Ed.). (2012). This is Watson. IBM Journal of Research & Development, (3/4).Search in Google Scholar

Nikolić, D. (2015). Practopoiesis: Or how life fosters a mind. Journal of Theoretical Biology, 373, 40–61. doi:10.1016/j.jtbi.2015.03.00310.1016/j.jtbi.2015.03.00325791287Search in Google Scholar

Pinel, F., Varshney, R. R., & Bhattacharjya, D. (2015). A Culinary Computational Creativity System. In T. R. Besold, M. Schorlemmer, & A. Smaill (Eds.), Computational Creativity Research: Towards Creative Machines (1st ed., pp. 327–346). Atlantis Press.Search in Google Scholar

Princeton University. (2010). About WordNet.Search in Google Scholar

Sciales, J., Rubin, J., & Martialay, M. (2015). Internet of Things Turning New York’s Lake George into “World’s Smartest Lake.”Search in Google Scholar

Searle, J. R. (1980). Minds, Brains, and Programs. Behavioral and Brain Sciences, 3(3), 417–457.10.1017/S0140525X00005756Search in Google Scholar

Semeraro, G., Lops, P., De Gemmis, M., & Basile, P. (2012). An Artificial Player for a Language Game. IEEE Intelligent Systems, 27(5), 36–43. doi:10.1109/MIS.2011.3710.1109/MIS.2011.37Search in Google Scholar

Shazeer, N. M., Littman, M. L., & Keim, G. A. (1999). Crossword Puzzles as Constraint Satisfaction Problems. In Proceedings of the 16th National Conference on Artificial Intelligence (pp. 156–162). AAAI. Retrieved from http://www.cs.columbia.edu/~evs/ais/finalprojs/steinthal/Search in Google Scholar

Stephenson, H. (2013, November 26). Araucaria: “He never dumbed down.” The Guardian. Manchester, UK. Retrieved from http://www.theguardian.com/crosswords/2013/nov/26/araucaria-guardian-crossword-setter-puzzlesSearch in Google Scholar

eISSN:
1946-0163
Language:
English
Publication timeframe:
2 times per year
Journal Subjects:
Computer Sciences, Artificial Intelligence