Open Access

Immersion at the Intersection of Technology, Subjectivity and Culture: An Analysis of Silent Hill 2

   | Feb 18, 2017

Cite

Aarseth, Espen J. 1997. Cybertext: Perspectives on Ergodic Literature. Baltimore, MD: Johns Hopkins University Press.Search in Google Scholar

Bolter, J. David, and Grusin, Richard A. 1999. Remediation: Understanding New Media. Cambridge, MA: MIT Press.10.1108/ccij.1999.4.4.208.1Search in Google Scholar

Brooks, Peter. 1992 [1984] Reading for the Plot: Design and Intention in Narrative. New York: A.A. Knopf.Search in Google Scholar

Calleja, Gordon. 2011. In-Game: From Immersion to Incorporation. Cambridge, MA: MIT Press.10.7551/mitpress/8429.001.0001Search in Google Scholar

Fludernik, Monika. 1993. The Fictions of Language and the Languages of Fiction: The Linguistic Representation of Speech and Consciousness. London: Routledge.Search in Google Scholar

Fludernik, Monika. 1996. Towards a ‘Natural’ Narratology. London: Routledge.10.1515/jlse.1996.25.2.97Search in Google Scholar

Fludernik, Monika. 2009. An Introduction to Narratology. London: Routledge.10.4324/9780203882887Search in Google Scholar

Herman, David. 2009. Basic Elements of Narrative. Chichester: Wiley-Blackwell.10.1002/9781444305920Search in Google Scholar

Herman, David. 2012. Narrative Theory: Core Concepts and Critical Debates. Columbus: Ohio State University Press.Search in Google Scholar

Hogan, Patrick Colm. 2014. Emplotting a Storyworld in Drama: Selection, Time, and Construal in the Discourse of Hamlet. In Storyworlds accross Media: Toward a Media-Conscious Narratology, eds. Marie-Laure Ryan and Jan-Noel Thon, 50–66. Lincoln and London: University of Nebraska Press.10.2307/j.ctt1d9nkdg.7Search in Google Scholar

Hutcheon, Linda. 2006. A Theory of Adaptation. New York: Routledge.10.4324/9780203957721Search in Google Scholar

Jahn, Manfred. 2005. Narratology: A Guide to the Theory of Narrative. English Department, University of Cologne. http://www.uni-koeln.de/~ame02/pppn.htm. Last accessed 10. 01. 2016.Search in Google Scholar

Juul, Jesper. 2014. On Absent Carrot Sticks: The Level of Abstraction in Video Games. In Storyworlds accross Media: Toward a Media-Conscious Narratology, eds. Marie-Laure Ryan and Jan-Noel Thon, 173–192. Lincoln and London: University of Nebraska Press.10.2307/j.ctt1d9nkdg.12Search in Google Scholar

Nae, Andrei. 2016. The Narrativization of Gameplay in the Survival Horror Video Games Silent Hill and Silent Hill 2. Narrative 2016 Conference, University of Amsterdam. The International Society for the Study of Narrative.Search in Google Scholar

Prince, Gerald. 2008. Narrativehood, Narrativity, Narratability. In Theorizing Narrativity, eds. J. Pier & J. Á. García Landa, 19–27. Berlin: de Gruyter.Search in Google Scholar

Ryan, Marie-Laure. 1991: Possible Worlds, Artificial Intelligence, and Narrative Theory. Bloomington: Indiana University Press.Search in Google Scholar

Ryan, Marie-Laure. 2006: Avatars of Story. Minneapolis: University of Minnesota.Search in Google Scholar

Suits, Bernard. 1978. The Grasshopper – Games, Life and Utopia. Toronto, Buffalo, New York and London: University of Toronto.10.3138/9781487574338Search in Google Scholar

eISSN:
2066-7779
Language:
English
Publication timeframe:
2 times per year
Journal Subjects:
Library and Information Science, Book Studies, Media and Press