Open Access

The World of The Walking Dead – Transmediality and Transmedial Intermediality


Cite

Askwith, Ivan. 2007. Television 2.0. Reconceptualizing TV as an Engagement Medium. M.Sc. thesis, MIT. <http://cms.nut.edu/research/theses/IvanAskwith2007.pdf Last accessed 18. 02. 2015.Search in Google Scholar

Bittanti, Matteo. 2001. The Technoludic Film. Images of Video Games in Movies (1973-2001). PhD dissertation. San Jose State University.Search in Google Scholar

Bittanti. Matteo. 2008. From Gunplay to GunPom: A Technovisual History of the First-Person Shooter, <http://humanitieslab.stanford.edu/44/249>. Last accessed 01. 03. 2014.Search in Google Scholar

Bordwell. David. Janet Staiger and Kristin Thompson. 1985. The Classical Hollywood Cinema: Film Style and Mode of Production to 1960. New York: Columbia University Press.10.2307/1772109Search in Google Scholar

Bordwell. David. 2009. Now Leaving from Platform 1. <http://www.davidbordwell.net/blog/2009/08/19/now-lea\ing-from-platform-l/. Last accessed 18. 02. 2015.Search in Google Scholar

Brookev. Robert Alan. 2010. Hollywood Gamers. Digital Convergence in the Film and Video Game Industries. Bloomington: Indiana University Press. Caldwell. JohnT. 2003. Second Shift Media Aesthetics. Programming. Interactivity and User Flows. In New Media: Theories and Practices of Digitextuality. eds. John T. Caldwell and Anna Everetts. 127-144. New York: Routledge.Search in Google Scholar

Clover. Carol J. 1994. The Eye of Horror. In Mewing Positions: Ways of Seeing Film. ed. Linda Williams, 184-230. New Brunswick: Rutgers University Press.Search in Google Scholar

Davis, Ashley. 2010. Creating the Cinematic Experience of Uncharted 2. http://www.destructoid.com/gdc-10-creating-the-cinematic-experience-of-uncharted-2-166867.phtml <http://www.destructoid.com/gdc-10-creating-the-cinematic-experience-of-uncharted-2-166867.phtml>. Last accessed 18. 02. 2015.Search in Google Scholar

Dena. Christy. 2009. Transmedia Practice: Theorising the Practice of Expressing a Fictional World Across Distinct Media and Emironments. PhD dissertation. University of Sydney.Search in Google Scholar

Evans. Elizabeth. 2011. Transmedia Television. Audiences, New Media and Daily Life. New York: Routledge.10.4324/9780203819104Search in Google Scholar

Galloway. Alexander R. 2006. Origins of the First-Person Shooter. In Gaming. Essays on Algorithmic Culture, ed. Alexander R. Galloway. 39-69. Minneapolis. London: University of Minnesota Press.Search in Google Scholar

Graft, Kris. 2009. Reflecting on Uncharted 2. How They Did It. <http://www.gamasutra.com/\iew/feature/4191/reflecting_on_uncharted_2_how_.php. Last accessed 01. 03. 2014.Search in Google Scholar

Hancock. Hugh. 2002. Better Game Design Through Cutscenes. <http://www.gamasutra.com/\iew/feature/l31410/better_game_design_through_.php. Last accessed 01. 03. 2014.Search in Google Scholar

Hardy. Jonathan. 2011. Mapping Commercial Intertextuality. HBO’s Thie Blood. Convergence: The International Journal of Research into New Media Technologies no. 17: 7-17.10.1177/1354856510383359Search in Google Scholar

Jenkins. Henry. 2006. Convergence Culture: Where Old and New Media Collide. New York: New York University Press.Search in Google Scholar

Jenkins. Henry. 2009. The Aesthetics of Transmedia: In Response to David Bordwell (Part Two) <http://henryjenkins.org/2009/09/the_aesthetics_of_transmedia_i_l.htmhtsthash.7aSqSya3.dpuf. Last accessed 18. 02. 2015.Search in Google Scholar

Jenkins, Henry. 2007. Transmedia 101: Further Reflections. <http://henryjenkins.org/2007/03/transmedia_storytelling_101.html. Last accessed 18. 02. 2015.Search in Google Scholar

Johnson. Derek. 2013. Media Franchising. Creative License and Collaboration in the Culture Industries. New York: New York University Press.10.18574/nyu/9780814743478.001.0001Search in Google Scholar

King. Geoff and Tanya Krzywinska, eds. 2002. ScreenPlay: Cinema/Mdeogames/ Interfaces. London: Wallflower Press. Klastrup. Lisbeth and Susana Tosca. 2004. Transmedial Worlds: Rethinking Cyberworld Design. <http://www>.cs.uu.nl/docs/vakken/w/literature/04.klastruptosca_transworlds.pdf Last accessed 18. 02. 2015.Search in Google Scholar

Kearny, Mary Celeste. 2004. Recycling Judy and Corliss: Transmedia Exploitation and the First Teen-Girl Production Trend. Feminist Media Studies vol. 4 no. 3: 265-295.10.1080/1468077042000309946Search in Google Scholar

Kinder. Marsha. 1991. Playing with Power in Movies, Television. and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles. Berkeley: University of California Press.10.1525/9780520912434Search in Google Scholar

Klevjer, Rime. 2002. In Defence of Cutscenes. http://folk.uib.no/smkrk/docs/kle/ferpaper.htm. Last accessed 18. 02. 2015.Search in Google Scholar

Klevjer, Rune. 2006. The Way of the Gun: The Aesthetic of the Single-Player First Person Shooter. <http://w7ww.uib.no/People/smkrk/docs/wayofthegun.htm>. Last accessed 18. 02. 2015.Search in Google Scholar

Krzvwinska, Tanya. 2002. Hands on Horror. In ScreenPlay: Cinema/Videogames/ Interfaces, eds. Geoff King and Tanya Krzywinska, 206-223. London: Wallflower Press.Search in Google Scholar

Kushner. David. 2004. Masters of Doom. How TWo Guys Created an Empire and Transformed Pop Culture. London: Piatkus.Search in Google Scholar

Lunenfeld. Peter. 2004. The Myths of Interactive Cinema. In Narrative Across Media: The Languages of Storytelling, ed. Marie-Laure Ryan. 377-390. Lincoln: University of Nebraska Press.Search in Google Scholar

McElrovJustin. 2013. The WalkingDead: SurvivallnstinctReview. HumanSuffering. http://w7ww.polygon.com/2013/3/19/4125248/the-walking-dead-survival-instinct-review<http://w7ww.polygon.com/2013/3/19/4125248/the-walking-dead-survival-instinct-review>. Last accessed 18. 02. 2015.Search in Google Scholar

Mclnnis. Shaun. 2013. The Walking Dead: Survival Instinct Review. http’./Avww.gamespot.com/rexiews/the-walking-dead-sunival-instinct- review/1900-6405891/. Last accessed 18. 02. 2015.Search in Google Scholar

Metz. Christian. 1973. Current Problems of Film Theory Screen no. 14: 40-87.10.1093/screen/14.1-2.40Search in Google Scholar

Mitry. Jean. 1998 [1963-1965]. The Aesthetics and Psychology of the Cinema. London: Athlone Press.Search in Google Scholar

Mittell. Jason. 2012. Complex TV. The Poetics of Contemporary Television Storytelling. <http://mediacommons.futureofthebook.org/mcpress/complex> television. Last accessed 18. 02. 2015.Search in Google Scholar

Moreno. Julio L. 1953. Subjective Cinema and the Problem of Film in the First Person. The Quarterly of Film Radio and Telexision vol. 7 no. 4: 341-358. Neale, Steve. 1984. Halloween. Suspense. Aggression and the Look. In Planks of Reason. Essays on the Horror Film. ed. Barry Keith Grant. 65-78. Metuchen: Scarecrow Press.10.1525/fq.1953.7.4.04a00040Search in Google Scholar

Newcomb. Horace. 2004. Narrative and Genre. In The Sage Handbook of Media Studies, eds. John Downing, Denis McQuail. Philip Schlesinger and Ellen Wartella, 421-123. Thousand Oaks (CA). London and New Delhi: Sage.Search in Google Scholar

Nutt. Christian. 2008. Designing Filmic Games. Paul O'Connor and The Bourne Conspiracy. http://ii,ww.gainasutro.coin/view/feature/3577/designing_filinic_games_paul_.php. Last accessed 18. 02. 2015.Search in Google Scholar

Ryan, Marie-Laure. 2013a. Tlransmedial Storytelling and TYansfictionality. http://users.frii.com/mlryan/transmedia.html. Last accessed 18. 02. 2015.Search in Google Scholar

Ryan, Marie-Laure. 2013b. TYansmedia Storytelling: Myth or Reality? <http://www.youtube.com/\vatch?v=zqFsg8zqcLA. Last accessed 18. 02. 2015.Search in Google Scholar

Paech, Joachim. 1997. Paradoxien der Auflosung und Intermedialitat (Paradoxes of Resolution and Intermediality]. In HyperKult. Geschichte. Theorie und Kontext digitaler Medien [HyperKult. History. Theory and Context of Digital Media], eds. Martin Warlike, Wolfgang Coy and Georg Christoph Tholen. 331- 368. Basel: Stroemfeld.Search in Google Scholar

Schroter, Jens. 2011. Discourses and Models of Intermediality. CLCWeb: Comparative Literature and Culture vol. 13 no. 3: 1-7.10.7771/1481-4374.1790Search in Google Scholar

Sconce. Jeffrey. 2006. What If? Charting Television's New Textual Boundaries. In Television After TV. Essays on a Medium in Transition, eds. Lynn Spigel and Jan Olsson. 92-112. Durham: Duke University Press.Search in Google Scholar

Shaviro. Steven. 2001. Regimes of Vision. Kathryn Bigelow. Strange Days. Polygraph 13: 59-68.Search in Google Scholar

Smith, Aaron. 2009. Transmedia Storytelling in Television 2.0. Strategies for Developing Television Narratives Across Media Platforms. B.A. thesis. Middleburv College. <http://sites.iniddlebury.edu/mediacp/files/2009/06/Aaron_Smith_2009.pdf Last accessed 18. 02. 2015.Search in Google Scholar

Stam. Robert. 2005. Literature Through Film: Realism. Magic, and the Art of Adaptation. Malden. Massachusetts: Blackwell. Search in Google Scholar

eISSN:
2066-7779
Language:
English
Publication timeframe:
2 times per year
Journal Subjects:
Library and Information Science, Book Studies, Media and Press