1. bookVolume 9 (2014): Issue 1 (December 2014)
Journal Details
License
Format
Journal
eISSN
2066-7779
First Published
04 Jun 2014
Publication timeframe
2 times per year
Languages
English
access type Open Access

Intermediality between Games and Fiction: The “Ludology vs. Narratology” Debate in Computer Game Studies: A Response to Gonzalo Frasca

Published Online: 17 Mar 2015
Volume & Issue: Volume 9 (2014) - Issue 1 (December 2014)
Page range: 171 - 188
Journal Details
License
Format
Journal
eISSN
2066-7779
First Published
04 Jun 2014
Publication timeframe
2 times per year
Languages
English
Abstract

In the last ten or fourteen years there has been a debate among the so called ludologists and narratologists in Computer Games Studies as to what is the best methodological approach for the academic study of electronic games. The aim of this paper is to propose a way out of the dilemma, suggesting that both ludology and narratology can be helpful methodologically. However, there is need for a wider theoretical perspective, that of semiotics, in which both approaches can be operative. The semiotic perspective proposed allows research in the field to focus on the similarities between games and traditional narrative forms (since they share narrativity to a greater or lesser extent) as well as on their difference (they have different degrees of interaction); it will facilitate communication among theorists if we want to understand each other when talking about games and stories, and it will lead to a better understanding of the hybrid nature of the medium of game. In this sense the present paper aims to complement Gonzalo Frasca’s reconciliatory attempt made a few years back and expand on his proposal.

Keywords

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