Open Access

New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic


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Fig. 1

Computer-based entertainment activities undertaken by the respondents with respect to the company of other people.Source: own elaboration based on online questionnaires.
Computer-based entertainment activities undertaken by the respondents with respect to the company of other people.Source: own elaboration based on online questionnaires.

Fig. 2

Computer-based entertainment activities undertaken by the respondents with respect to sex.Source: own elaboration based on online questionnaires.
Computer-based entertainment activities undertaken by the respondents with respect to sex.Source: own elaboration based on online questionnaires.

Fig. 3

Computer-based entertainment activities undertaken by the respondents, and their rating in terms of the replacement of the real world (scale: 0–5).Source: own elaboration based on online questionnaires
Computer-based entertainment activities undertaken by the respondents, and their rating in terms of the replacement of the real world (scale: 0–5).Source: own elaboration based on online questionnaires

Fig. 4

Benefits of participating in computer-based entertainment according to the respondents.Source: own elaboration based on online questionnaires.
Benefits of participating in computer-based entertainment according to the respondents.Source: own elaboration based on online questionnaires.

Fig. 5

The respondents’ willingness to continue computer-based entertainment after the COVID-19 pandemic, based on sex preferences.Source: own elaboration based on online questionnaires.
The respondents’ willingness to continue computer-based entertainment after the COVID-19 pandemic, based on sex preferences.Source: own elaboration based on online questionnaires.

Computer-based entertainment activities undertaken by respondents and their motivations (%).

Motivations Computer-based entertainment activities
Games Sightseeing Festival Concert Workshops Performance Self-development activity Webinar Podcast Film Tv series Short film Meditation and relaxation Yoga Fitness and aerobic
Compliance with interests 76.0 73.8 63.0 73.8 78.4 73.2 75.7 79.5 75.9 77.2 76.7 80.7 64.3 59.5 69.9
Popularity, recommendations 22.4 15.0 19.6 20.0 23.9 12.2 21.7 14.4 22.0 22.2 21.9 20.9 13.1 11.4 21.1
No entrance fees 36.4 42.5 39.1 40.0 42.0 29.3 39.5 45.5 40.5 33.9 34.1 32.7 38.1 35.4 41.4
Willingness to participate in easy and enjoyable entertainment 37.0 27.5 28.3 27.7 25.0 26.8 28.3 25.8 29.3 32.8 32.5 34.3 28.6 16.5 21.1
Willingness to continue activities undertaken before COVID-19 pandemic 17.9 18.8 21.7 23.1 29.5 22.0 29.6 27.3 21.6 18.6 19.0 19.9 23.8 17.7 21.1
Diversification of free time 40.6 42.5 37.0 45.4 40.9 34.1 41.4 37.9 39.7 37.1 38.2 37.4 38.1 35.4 34.6
Searching for more ambitious forms of entertainment 16.9 27.5 21.7 14.6 27.3 26.8 19.7 18.9 19.8 15.4 16.1 15.6 20.2 12.7 14.3
Discovering new, previously unknown areas of spending free time (online) 10.1 18.8 13.0 12.3 11.4 9.8 15.8 9.1 15.5 10.2 9.4 11.2 20.2 11.4 9.8
Willingness to fill free time excess 31.8 35.0 34.8 36.2 29.5 36.6 28.9 25.0 31.0 32.0 34.1 31.5 23.8 35.4 24.8
Willingness to take care of body 18.2 22.5 17.4 18.5 13.6 17.1 23.0 15.2 19.4 19.4 20.7 17.8 36.9 36.7 43.6
Willingness to take care of physical and mental health 21.1 18.8 19.6 20.8 14.8 12.2 26.3 18.9 24.6 21.5 22.4 22.1 38.1 43.0 36.8
Willingness to regenerate, calm down, relax 21.1 17.5 21.7 20.0 20.5 17.1 19.7 17.4 21.6 20.7 20.2 20.9 34.5 32.9 24.1

Selected methodology of the study.

Main research question Detailed questions Method
What is the new meaning of computer-based entertainment during the COVID-19 pandemic? What are the most popular computer-based activities among students during the COVID-19 pandemic?How do these activities differ in terms of sex?What are the most popular channels/programmes/applications that enable participation in computer-based entertainment?Are these activities undertaken individually or in groups?What are the main reasons for undertaking these activities?How do the students rate these activities?What are the benefits of participating in computer-based entertainment?What computer-based entertainment will still be undertaken after the end of the COVID-19 pandemic?Are these activities able to replace the non-virtual reality, and to what extent? Questionnaire interview among students from various universities
eISSN:
2081-6383
Language:
English
Publication timeframe:
4 times per year
Journal Subjects:
Geosciences, Geography