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Journal Details
Format
Journal
eISSN
1684-4769
First Published
16 Apr 2016
Publication timeframe
2 times per year
Languages
English

Search

Volume 19 (2020): Issue 1 (July 2020)

Journal Details
Format
Journal
eISSN
1684-4769
First Published
16 Apr 2016
Publication timeframe
2 times per year
Languages
English

Search

6 Articles
Open Access

A development framework for decision support systems in high-performance sport

Published Online: 29 Jun 2020
Page range: 1 - 23

Abstract

Abstract

Decision making in sport involves forecasting and selecting choices from different options of action, care, or management. These processes are conditioned by the available information (sometimes limited, fallible, or excessive), the cognitive limitations of the decision-maker (heuristics and biases), the finite amount of available time to make the decision, and the levels of risk and reward. Decision support systems have become increasingly common in sporting contexts such as scheduling optimization, skills evaluation and classification, decision-making assessment, talent identification and team selection, or injury risk assessment. However no specific, formalised framework exists to help guide either the development or evaluation of these systems. Drawing on a variety of literature, this paper proposes a decision support system development framework for specific use in high-performance sport. It proposes three separate criteria for this purpose: 1) Context Satisfaction, 2) Output Quality, and 3) Process Efficiency. Underpinning these criteria there are six specific components: Feasibility, Delivered knowledge, Decisional guidance, Data quality, System error, and System complexity. The proposed framework offers a systematic approach for users to ensure that each of the six components are considered and optimised before, during, and after developing the system. A DSS development framework for high-performance sport should help to improve both short and long term decision-making in a variety of sporting contexts.

Keywords

  • DECISION-MAKING
  • MANAGEMENT
  • INFORMATION
  • SPORT
  • OPTIMIZATION
Open Access

Performance of machine learning models in application to beach volleyball data.

Published Online: 29 Jun 2020
Page range: 24 - 36

Abstract

Abstract

Driven by the increased availability of position and performance data, automated analyses are becoming the daily routine in many top-level sports. Methods from the domains of data mining and machine learning are more frequently used to generate new insights from massive amounts of data. This study evaluates the performance of four current models (multi-layer perceptron, convolutional network, recurrent network, gradient boosted tree) in classifying tactical behaviors on a beach volleyball dataset consisting of 1,356 top-level games. A three-way between-subjects analysis of variance was conducted to determine the effects of model, input features and target behavior on classification accuracy. Results show significant differences in classification accuracy between models as well as significant interaction effects between factors. Our models achieve classification performance similar to previous work in other sports. Nonetheless, they are not yet at the level to warrant practical application in day to day performance analysis in beach volleyball.

Keywords

  • MACHINE LEARNING
  • SPORTS ANALYTICS
  • NEURAL NETWORKS
  • BEACH VOLLEYBALL
Open Access

Feature Selection to Win the Point of ATP Tennis Players Using Rally Information

Published Online: 29 Jun 2020
Page range: 37 - 50

Abstract

Abstract

In tennis, the accumulation of data has progressed and research on tactical analysis has been conducted. Estimating strategically important factors would have the benefit of providing players with useful advice and helping audience members understand what tennis players are good at. Previous research has been conducted into ways of predicting Association of Tennis Professionals (ATP) tennis match outcomes as well as estimating factors that are important for victories using machine learning models. The challenge of previous research is that the victory factor lacks concreteness. Since we thought the root of the abovementioned problem was that previous researchers used game summary as a feature and did not consider the process of rallies between points, this research focused on calculating the frequency of single shots, two-shot patterns, and specific effective shot patterns from each point rally of ATP singles matches. We then used those data to predict point winners and useful features using L1-regularized logistic regression. The highest accuracy obtained was 66.5%, and the area under the curve (AUC) was 0.689. The most prominent feature we found was the ratio of specific shots by specific players. From these results, our method could reveal more concretely tactical factors than previous studies.

Keywords

  • TENNIS
  • MACHINE LEARNING
  • LOGISTIC REGRESSION
  • REGULARIZATION
  • FEATURE SELECTION
Open Access

Validation of gyroscope sensors for snow sports performance monitoring

Published Online: 29 Jun 2020
Page range: 51 - 59

Abstract

Abstract

Wearable sensors that can be used to measure human performance outcomes are becoming increasingly popular within sport science research. Validation of these sensors is vital to ensure accuracy of extracted data. The aim of this study was to establish the validity and reliability of gyroscope sensors contained within three different inertial measurement units (IMU). Three IMUs (OptimEye, I Measure U and Logger A) were fixed to a mechanical calibration device that rotates through known angular velocities and positions. RMS scores for angular displacement, which were calculated from the integrated angular velocity vectors, were 3.85° ± 2.21° and 4.34° ± 2.57° for the OptimEye and IMesU devices, respectively. The RMS error score for the Logger A was 22.76° ± 23.22°, which was attributed to a large baseline shift of the angular velocity vector. After a baseline correction of all three devices, RMS error scores were all below 3.90°. Test re-test reliability of the three gyroscope sensors were high with coefficient of variation (CV%) scores below 2.5%. Overall, the three tested IMUs are suitable for measuring angular displacement of snow sports manoeuvres after baseline corrections have been made. Future studies should investigate the accuracy and reliability of accelerometer and magnetometer sensors contained in each of the IMUs to be used to identify take-off and landing events and the orientation of the athlete at those events.

Keywords

  • SNOWBOARD
  • HIGH-PERFORMANCE SPORT
  • WORKLOAD MONITORING
  • PERFORMANCE ANALYSIS
Open Access

A Team-Compatibility Decision Support System for the National Football League

Published Online: 29 Jun 2020
Page range: 60 - 101

Abstract

Abstract

Many factors are considered when making a hiring decision in the National Football League (NFL). One difficult decision that executives must make is who they will select in the offseason. Mathematical models can be developed to aid humans in their decision-making processes because these models are able to find hidden relationships within numeric data. This research proposes the Heuristic Evaluation of Artificially Replaced Teammates (HEART) methodology, which is a mathematical model that utilizes machine learning and statistical-based methodologies to aid managers with their hiring decisions. The goal of HEART is to determine expected and theoretical contribution values for a potential candidate, which represents a player’s ability to increase or decrease a team’s forecasted winning percentage. In order to validate the usefulness of the methodology, the results of a 2007 case study were presented to subject matter experts. After analyzing the survey results statistically, five of the eight decision-making categories were found to be “very useful” in terms of the information that the methodology provided.

Keywords

  • DECISION SUPPORT SYSTEMS
  • LEARNING SYSTEMS
  • MACHINE LEARNING
  • PREDICTION METHODS
  • NEURAL NETWORKS
Open Access

A Concept for Club Information Systems (CIS) - An Example for Applied Sports Informatics

Published Online: 29 Jun 2020
Page range: 102 - 122

Abstract

Abstract

In professional sports clubs, the growing number of individual IT-systems increases the need for central information systems. Various solutions from different suppliers lead to a fragmented situation in sports. Therefore, a standardized and independent general concept for a club information systems (CIS) is necessary. Due to the different areas involved, an interdisciplinary approach is required, which can be provided by sports informatics. The purpose of this paper is the development of a general and sports informatics driven concept for a CIS, using methods and models of existing areas, especially business intelligence (BI). Software engineering provides general methods and models. Business intelligence addresses similar problems in industry. Therefore, existing best practice models are examined and adapted for sport. From sports science, especially training systems and information systems in sports are considered. Practical relevance is illustrated by an example of Liverpool FC. Based on these areas, the requirements for a CIS are derived, and an architectural concept with its different components is designed and explained. To better understand the practical challenges, a participatory observation was conducted during years of working in sports clubs. This paper provides a new sports informatics approach to the general design and architecture of a CIS using best practice models from BI. It illustrates the complexity of this interdisciplinary topic and the relevance of a sports informatics approach. This paper is meant as a conceptional starting point and shows the need for further work in this field.

Keywords

  • SPORTS INFORMATION SYSTEMS
  • CLUB INFORMATION SYSTEMS
  • BUSINESS INTELLIGENCE
  • SPORTS INFORMATICS
  • TEAM SPORTS
6 Articles
Open Access

A development framework for decision support systems in high-performance sport

Published Online: 29 Jun 2020
Page range: 1 - 23

Abstract

Abstract

Decision making in sport involves forecasting and selecting choices from different options of action, care, or management. These processes are conditioned by the available information (sometimes limited, fallible, or excessive), the cognitive limitations of the decision-maker (heuristics and biases), the finite amount of available time to make the decision, and the levels of risk and reward. Decision support systems have become increasingly common in sporting contexts such as scheduling optimization, skills evaluation and classification, decision-making assessment, talent identification and team selection, or injury risk assessment. However no specific, formalised framework exists to help guide either the development or evaluation of these systems. Drawing on a variety of literature, this paper proposes a decision support system development framework for specific use in high-performance sport. It proposes three separate criteria for this purpose: 1) Context Satisfaction, 2) Output Quality, and 3) Process Efficiency. Underpinning these criteria there are six specific components: Feasibility, Delivered knowledge, Decisional guidance, Data quality, System error, and System complexity. The proposed framework offers a systematic approach for users to ensure that each of the six components are considered and optimised before, during, and after developing the system. A DSS development framework for high-performance sport should help to improve both short and long term decision-making in a variety of sporting contexts.

Keywords

  • DECISION-MAKING
  • MANAGEMENT
  • INFORMATION
  • SPORT
  • OPTIMIZATION
Open Access

Performance of machine learning models in application to beach volleyball data.

Published Online: 29 Jun 2020
Page range: 24 - 36

Abstract

Abstract

Driven by the increased availability of position and performance data, automated analyses are becoming the daily routine in many top-level sports. Methods from the domains of data mining and machine learning are more frequently used to generate new insights from massive amounts of data. This study evaluates the performance of four current models (multi-layer perceptron, convolutional network, recurrent network, gradient boosted tree) in classifying tactical behaviors on a beach volleyball dataset consisting of 1,356 top-level games. A three-way between-subjects analysis of variance was conducted to determine the effects of model, input features and target behavior on classification accuracy. Results show significant differences in classification accuracy between models as well as significant interaction effects between factors. Our models achieve classification performance similar to previous work in other sports. Nonetheless, they are not yet at the level to warrant practical application in day to day performance analysis in beach volleyball.

Keywords

  • MACHINE LEARNING
  • SPORTS ANALYTICS
  • NEURAL NETWORKS
  • BEACH VOLLEYBALL
Open Access

Feature Selection to Win the Point of ATP Tennis Players Using Rally Information

Published Online: 29 Jun 2020
Page range: 37 - 50

Abstract

Abstract

In tennis, the accumulation of data has progressed and research on tactical analysis has been conducted. Estimating strategically important factors would have the benefit of providing players with useful advice and helping audience members understand what tennis players are good at. Previous research has been conducted into ways of predicting Association of Tennis Professionals (ATP) tennis match outcomes as well as estimating factors that are important for victories using machine learning models. The challenge of previous research is that the victory factor lacks concreteness. Since we thought the root of the abovementioned problem was that previous researchers used game summary as a feature and did not consider the process of rallies between points, this research focused on calculating the frequency of single shots, two-shot patterns, and specific effective shot patterns from each point rally of ATP singles matches. We then used those data to predict point winners and useful features using L1-regularized logistic regression. The highest accuracy obtained was 66.5%, and the area under the curve (AUC) was 0.689. The most prominent feature we found was the ratio of specific shots by specific players. From these results, our method could reveal more concretely tactical factors than previous studies.

Keywords

  • TENNIS
  • MACHINE LEARNING
  • LOGISTIC REGRESSION
  • REGULARIZATION
  • FEATURE SELECTION
Open Access

Validation of gyroscope sensors for snow sports performance monitoring

Published Online: 29 Jun 2020
Page range: 51 - 59

Abstract

Abstract

Wearable sensors that can be used to measure human performance outcomes are becoming increasingly popular within sport science research. Validation of these sensors is vital to ensure accuracy of extracted data. The aim of this study was to establish the validity and reliability of gyroscope sensors contained within three different inertial measurement units (IMU). Three IMUs (OptimEye, I Measure U and Logger A) were fixed to a mechanical calibration device that rotates through known angular velocities and positions. RMS scores for angular displacement, which were calculated from the integrated angular velocity vectors, were 3.85° ± 2.21° and 4.34° ± 2.57° for the OptimEye and IMesU devices, respectively. The RMS error score for the Logger A was 22.76° ± 23.22°, which was attributed to a large baseline shift of the angular velocity vector. After a baseline correction of all three devices, RMS error scores were all below 3.90°. Test re-test reliability of the three gyroscope sensors were high with coefficient of variation (CV%) scores below 2.5%. Overall, the three tested IMUs are suitable for measuring angular displacement of snow sports manoeuvres after baseline corrections have been made. Future studies should investigate the accuracy and reliability of accelerometer and magnetometer sensors contained in each of the IMUs to be used to identify take-off and landing events and the orientation of the athlete at those events.

Keywords

  • SNOWBOARD
  • HIGH-PERFORMANCE SPORT
  • WORKLOAD MONITORING
  • PERFORMANCE ANALYSIS
Open Access

A Team-Compatibility Decision Support System for the National Football League

Published Online: 29 Jun 2020
Page range: 60 - 101

Abstract

Abstract

Many factors are considered when making a hiring decision in the National Football League (NFL). One difficult decision that executives must make is who they will select in the offseason. Mathematical models can be developed to aid humans in their decision-making processes because these models are able to find hidden relationships within numeric data. This research proposes the Heuristic Evaluation of Artificially Replaced Teammates (HEART) methodology, which is a mathematical model that utilizes machine learning and statistical-based methodologies to aid managers with their hiring decisions. The goal of HEART is to determine expected and theoretical contribution values for a potential candidate, which represents a player’s ability to increase or decrease a team’s forecasted winning percentage. In order to validate the usefulness of the methodology, the results of a 2007 case study were presented to subject matter experts. After analyzing the survey results statistically, five of the eight decision-making categories were found to be “very useful” in terms of the information that the methodology provided.

Keywords

  • DECISION SUPPORT SYSTEMS
  • LEARNING SYSTEMS
  • MACHINE LEARNING
  • PREDICTION METHODS
  • NEURAL NETWORKS
Open Access

A Concept for Club Information Systems (CIS) - An Example for Applied Sports Informatics

Published Online: 29 Jun 2020
Page range: 102 - 122

Abstract

Abstract

In professional sports clubs, the growing number of individual IT-systems increases the need for central information systems. Various solutions from different suppliers lead to a fragmented situation in sports. Therefore, a standardized and independent general concept for a club information systems (CIS) is necessary. Due to the different areas involved, an interdisciplinary approach is required, which can be provided by sports informatics. The purpose of this paper is the development of a general and sports informatics driven concept for a CIS, using methods and models of existing areas, especially business intelligence (BI). Software engineering provides general methods and models. Business intelligence addresses similar problems in industry. Therefore, existing best practice models are examined and adapted for sport. From sports science, especially training systems and information systems in sports are considered. Practical relevance is illustrated by an example of Liverpool FC. Based on these areas, the requirements for a CIS are derived, and an architectural concept with its different components is designed and explained. To better understand the practical challenges, a participatory observation was conducted during years of working in sports clubs. This paper provides a new sports informatics approach to the general design and architecture of a CIS using best practice models from BI. It illustrates the complexity of this interdisciplinary topic and the relevance of a sports informatics approach. This paper is meant as a conceptional starting point and shows the need for further work in this field.

Keywords

  • SPORTS INFORMATION SYSTEMS
  • CLUB INFORMATION SYSTEMS
  • BUSINESS INTELLIGENCE
  • SPORTS INFORMATICS
  • TEAM SPORTS

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