1. bookVolume 2021 (2021): Issue 3 (July 2021)
Journal Details
License
Format
Journal
First Published
16 Apr 2015
Publication timeframe
4 times per year
Languages
English
access type Open Access

A First Look at Private Communications in Video Games using Visual Features

Published Online: 27 Apr 2021
Page range: 433 - 452
Received: 30 Nov 2020
Accepted: 16 Mar 2021
Journal Details
License
Format
Journal
First Published
16 Apr 2015
Publication timeframe
4 times per year
Languages
English
Abstract

Internet privacy is threatened by expanding use of automated mass surveillance and censorship techniques. In this paper, we investigate the feasibility of using video games and virtual environments to evade automated detection, namely by manipulating elements in the game environment to compose and share text with other users. This technique exploits the fact that text spotting in the wild is a challenging problem in computer vision. To test our hypothesis, we compile a novel dataset of text generated in popular video games and analyze it using state-of-the-art text spotting tools. Detection rates are negligible in most cases. Retraining these classifiers specifically for game environments leads to dramatic improvements in some cases (ranging from 6% to 65% in most instances) but overall effectiveness is limited: the costs and benefits of retraining vary significantly for different games, this strategy does not generalize, and, interestingly, users can still evade detection using novel configurations and arbitrary-shaped text. Communicating in this way yields very low bitrates (0.3-1.1 bits/s) which is suited for very short messages, and applications such as microblogging and bootstrapping off-game communications (dialing). This technique does not require technical sophistication and runs easily on existing games infrastructure without modification. We also discuss potential strategies to address efficiency, bandwidth, and security constraints of video game environments. To the best of our knowledge, this is the first such exploration of video games and virtual environments from a computer vision perspective.

Keywords

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