1. bookVolume 18 (2018): Issue 1 (December 2018)
Journal Details
License
Format
Journal
First Published
30 Nov 2011
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1 time per year
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English
access type Open Access

Shakespeare in Digital Games and Virtual Worlds

Published Online: 03 Jan 2019
Page range: 129 - 144
Journal Details
License
Format
Journal
First Published
30 Nov 2011
Publication timeframe
1 time per year
Languages
English

Shakespeare’s plays have long flirted with using various artistic and medial forms other than theatre, such as cinema, music, visual arts, television, comics, animation and, lately, digital games and virtual worlds. Especially in the 20th and 21st century, a fascination with Shakespeare both as a historical and theatrical figure and as a playwright has become evident in screen based media (cinema, television and video), ranging from “faithful,” almost documented performances of his plays to free style adaptations or vague film references. Digital games and virtual worlds carry on this tradition of the transmedial journey of Shakespeare’s plays to screen based media but top it up with new forms of interaction and performativity. For the first time in the history of mankind everyone can enjoy firsthand from his armchair and for free the experience of taking part in a play by the Bard by entering a virtual world as if it was a stage and by assuming roles through avatars.

Keywords

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